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Class { network_name: "CPrecipitationBlocker", class_id: 0, size_of: 645224 }
Class { network_name: "CPrecipitation", class_id: 0, size_of: 2728 }
Class { network_name: "CEnvWind", class_id: 0, size_of: 3048 }
Class { network_name: "CEmbers", class_id: 0, size_of: 2552 }
Class { network_name: "CEnvQuadraticBeam", class_id: 0, size_of: 2552 }
Class { network_name: "CTEGaussExplosion", class_id: 0, size_of: 0 }
Class { network_name: "MovieExplosion", class_id: 0, size_of: 4576 }
Class { network_name: "CParticleFire", class_id: 0, size_of: 6384 }
Class { network_name: "ParticleSmokeGrenade", class_id: 0, size_of: 11800 }
Class { network_name: "CPropVehicleDriveable", class_id: 0, size_of: 10880 }
Class { network_name: "SmokeTrail", class_id: 0, size_of: 2872 }
Class { network_name: "RocketTrail", class_id: 0, size_of: 2880 }
Class { network_name: "SporeExplosion", class_id: 0, size_of: 2808 }
Class { network_name: "SporeTrail", class_id: 0, size_of: 2904 }
Class { network_name: "CFireTrail", class_id: 0, size_of: 2832 }
Class { network_name: "DustTrail", class_id: 0, size_of: 2912 }
Class { network_name: "CSmokeStack", class_id: 0, size_of: 3016 }
Class { network_name: "CSteamJet", class_id: 0, size_of: 2904 }
Class { network_name: "CTEMetalSparks", class_id: 0, size_of: 0 }
Class { network_name: "CTEArmorRicochet", class_id: 0, size_of: 0 }
Class { network_name: "CTEBaseBeam", class_id: 0, size_of: 4291726102 }
Class { network_name: "CTEBeamEntPoint", class_id: 0, size_of: 0 }
Class { network_name: "CTEBeamEnts", class_id: 0, size_of: 0 }
Class { network_name: "CTEBeamFollow", class_id: 0, size_of: 0 }
Class { network_name: "CTEBeamLaser", class_id: 0, size_of: 0 }
Class { network_name: "CTEBeamPoints", class_id: 0, size_of: 0 }
Class { network_name: "CTEBeamRing", class_id: 0, size_of: 0 }
Class { network_name: "CTEBeamRingPoint", class_id: 0, size_of: 0 }
Class { network_name: "CTEBeamSpline", class_id: 0, size_of: 0 }
Class { network_name: "CTEBloodSprite", class_id: 0, size_of: 0 }
Class { network_name: "CTEBloodStream", class_id: 0, size_of: 0 }
Class { network_name: "CTEBreakModel", class_id: 0, size_of: 0 }
Class { network_name: "CTEBSPDecal", class_id: 0, size_of: 0 }
Class { network_name: "CTEBubbles", class_id: 0, size_of: 0 }
Class { network_name: "CTEBubbleTrail", class_id: 0, size_of: 0 }
Class { network_name: "CTEClientProjectile", class_id: 0, size_of: 0 }
Class { network_name: "CTEDecal", class_id: 0, size_of: 0 }
Class { network_name: "CTEDynamicLight", class_id: 0, size_of: 0 }
Class { network_name: "CTEEffectDispatch", class_id: 0, size_of: 0 }
Class { network_name: "CTEEnergySplash", class_id: 0, size_of: 0 }
Class { network_name: "CTEExplosion", class_id: 0, size_of: 0 }
Class { network_name: "CTEFizz", class_id: 0, size_of: 0 }
Class { network_name: "CTEFootprintDecal", class_id: 0, size_of: 0 }
Class { network_name: "CTEShatterSurface", class_id: 0, size_of: 0 }
Class { network_name: "CTEGlowSprite", class_id: 0, size_of: 0 }
Class { network_name: "CTEImpact", class_id: 0, size_of: 0 }
Class { network_name: "CTEKillPlayerAttachments", class_id: 0, size_of: 0 }
Class { network_name: "CTELargeFunnel", class_id: 0, size_of: 0 }
Class { network_name: "CTEMuzzleFlash", class_id: 0, size_of: 0 }
Class { network_name: "CTEParticleSystem", class_id: 0, size_of: 14681799 }
Class { network_name: "CTEPhysicsProp", class_id: 0, size_of: 0 }
Class { network_name: "CTEPlayerDecal", class_id: 0, size_of: 0 }
Class { network_name: "CFEPlayerDecal", class_id: 0, size_of: 2736 }
Class { network_name: "CTEProjectedDecal", class_id: 0, size_of: 0 }
Class { network_name: "CTEShowLine", class_id: 0, size_of: 0 }
Class { network_name: "CTESmoke", class_id: 0, size_of: 0 }
Class { network_name: "CTESparks", class_id: 0, size_of: 0 }
Class { network_name: "CTESprite", class_id: 0, size_of: 0 }
Class { network_name: "CTESpriteSpray", class_id: 0, size_of: 0 }
Class { network_name: "CTEWorldDecal", class_id: 0, size_of: 0 }
Class { network_name: "CTestTraceline", class_id: 0, size_of: 2528 }
class CBaseWeaponWorldModel extends C_BaseAnimatingOverlay {
	// field offset: 0xec
	m_fEffects: Integer,
	// field offset: 0x254
	m_nModelIndex: Short,
	// field offset: 0xa20
	m_nBody: Integer,
	// field offset: 0x29e0
	m_hCombatWeaponParent: EHandle,
}
class CBaseCombatWeapon extends C_BaseFlex {
	// field offset: 0xf8
	m_nNextThinkTick: Integer,
	// field offset: 0x31d0
	m_hOwner: EHandle,
	// field offset: 0x31d4
	m_nViewModelIndex: Integer,
	// field offset: 0x31d8
	m_flNextPrimaryAttack: Float,
	// field offset: 0x31dc
	m_flNextSecondaryAttack: Float,
	// field offset: 0x31e0
	m_iViewModelIndex: Integer,
	// field offset: 0x31e4
	m_iWorldModelIndex: Integer,
	// field offset: 0x31e8
	m_iWorldDroppedModelIndex: Integer,
	// field offset: 0x31ec
	m_iWeaponModule: Integer,
	// field offset: 0x31f0
	m_iNumEmptyAttacks: Integer,
	// field offset: 0x31f8
	m_iState: Integer,
	// field offset: 0x31fc
	m_iPrimaryAmmoType: Integer,
	// field offset: 0x3200
	m_iSecondaryAmmoType: Integer,
	// field offset: 0x3204
	m_iClip1: Integer,
	// field offset: 0x3208
	m_iClip2: Integer,
	// field offset: 0x320c
	m_iPrimaryReserveAmmoCount: Integer,
	// field offset: 0x3210
	m_iSecondaryReserveAmmoCount: Integer,
	// field offset: 0x3214
	m_flTimeWeaponIdle: Float,
	// field offset: 0x3218
	m_flNextEmptySoundTime: Float,
	// field offset: 0x321c
	m_fMinRange1: Float,
	// field offset: 0x3220
	m_fMinRange2: Float,
	// field offset: 0x3224
	m_fMaxRange1: Float,
	// field offset: 0x3228
	m_fMaxRange2: Float,
	// field offset: 0x322c
	m_fFireDuration: Float,
	// field offset: 0x3234
	m_Activity: Integer,
	// field offset: 0x3238
	m_iPrimaryAmmoCount: Integer,
	// field offset: 0x323c
	m_iSecondaryAmmoCount: Integer,
	// field offset: 0x3240
	m_iszName: Integer,
	// field offset: 0x3244
	m_bRemoveable: Boolean,
	// field offset: 0x3245
	m_bInReload: Boolean,
	// field offset: 0x3246
	m_bFireOnEmpty: Boolean,
	// field offset: 0x3247
	m_bFiresUnderwater: Boolean,
	// field offset: 0x3248
	m_bAltFiresUnderwater: Boolean,
	// field offset: 0x3249
	m_bReloadsSingly: Boolean,
}
class CBaseGrenade extends C_BaseAnimating {
	// field offset: 0x110
	m_vecVelocity: Vector,
	// field offset: 0x2971
	m_bIsLive: Boolean,
	// field offset: 0x2974
	m_DmgRadius: Boolean,
	// field offset: 0x2978
	m_flNextAttack: Float,
	// field offset: 0x2988
	m_flDamage: Float,
	// field offset: 0x2990
	m_hThrower: EHandle,
}
class CBaseViewModel extends C_BaseAnimating {
	// field offset: 0xec
	m_fEffects: Integer,
	// field offset: 0x254
	m_nModelIndex: Short,
	// field offset: 0x25c
	m_flAnimTime: Float,
	// field offset: 0xa14
	m_flCycle: Float,
	// field offset: 0xa18
	m_flPlaybackRate: Float,
	// field offset: 0xa1c
	m_nSkin: Integer,
	// field offset: 0xa20
	m_nBody: Integer,
	// field offset: 0x28ac
	m_nSequence: Integer,
	// field offset: 0x29b0
	m_nViewModelIndex: Integer,
	// field offset: 0x29b4
	m_nAnimationParity: Integer,
	// field offset: 0x29b8
	m_hWeapon: EHandle,
	// field offset: 0x29bc
	m_hOwner: EHandle,
	// field offset: 0x29c0
	m_flTimeWeaponIdle: Float,
	// field offset: 0x29c4
	m_Activity: Integer,
}
class CBeam extends C_BaseEntity {
	// field offset: 0x70
	m_clrRender: Integer,
	// field offset: 0xac
	m_vecOrigin: Vector,
	// field offset: 0x254
	m_nModelIndex: Integer,
	// field offset: 0x256
	m_nRenderFX: Integer,
	// field offset: 0x257
	m_nRenderMode: Integer,
	// field offset: 0x9d8
	m_flFrameRate: Float,
	// field offset: 0x9e8
	m_nNumBeamEnts: Integer,
	// field offset: 0x9f0
	m_nHaloIndex: Integer,
	// field offset: 0x9f4
	m_nBeamType: Integer,
	// field offset: 0x9fc
	m_hAttachEntity: EHandle,
	// field offset: 0xa24
	m_nAttachIndex: Integer,
	// field offset: 0xa4c
	m_fWidth: Float,
	// field offset: 0xa50
	m_fEndWidth: Float,
	// field offset: 0xa54
	m_fFadeLength: Float,
	// field offset: 0xa58
	m_fHaloScale: Float,
	// field offset: 0xa5c
	m_fAmplitude: Float,
	// field offset: 0xa60
	m_fStartFrame: Float,
	// field offset: 0xa64
	m_fSpeed: Float,
	// field offset: 0xa68
	m_flFrame: Float,
	// field offset: 0xa70
	m_vecEndPos: Vector,
}
class C_BaseAnimating extends C_BaseEntity {
	// field offset: 0xa18
	m_flPlaybackRate: Float,
	// field offset: 0xa1c
	m_nSkin: Integer,
	// field offset: 0xa20
	m_nBody: Integer,
	// field offset: 0xa38
	m_nNewSequenceParity: Integer,
	// field offset: 0xa3c
	m_nResetEventsParity: Integer,
	// field offset: 0xa48
	m_flEncodedController: Float,
	// field offset: 0xa58
	m_nMuzzleFlashParity: Char,
}
class C_BaseCombatCharacter extends C_BaseFlex {
	// field offset: 0x2d60
	m_flNextAttack: Float,
	// field offset: 0x2d68
	m_iAmmo: Integer,
	// field offset: 0x2de8
	m_hMyWeapons: EHandle,
	// field offset: 0x2ee8
	m_hActiveWeapon: EHandle,
}
class C_BaseEntity {
	// field offset: 0x94
	m_vecAbsVelocity: Vector,
	// field offset: 0xa0
	m_vecAbsOrigin: Vector,
	// field offset: 0xac
	m_vecOrigin: Vector,
	// field offset: 0xb8
	m_vecAngVelocity: Vector,
	// field offset: 0xc4
	m_angAbsRotation: Vector,
	// field offset: 0xd0
	m_angRotation: Vector,
	// field offset: 0xdc
	m_flGravity: Float,
	// field offset: 0xe0
	m_flProxyRandomValue: Float,
	// field offset: 0xe4
	m_iEFlags: Integer,
	// field offset: 0xe8
	m_nWaterType: Char,
	// field offset: 0xec
	m_fEffects: Integer,
	// field offset: 0xf0
	m_iTeamNum: Integer,
	// field offset: 0xf4
	m_iPendingTeamNum: Integer,
	// field offset: 0xfc
	m_iHealth: Integer,
	// field offset: 0x100
	m_fFlags: Integer,
	// field offset: 0x104
	m_vecViewOffset: Vector,
	// field offset: 0x110
	m_vecVelocity: Vector,
	// field offset: 0x11c
	m_vecBaseVelocity: Vector,
	// field offset: 0x128
	m_angNetworkAngles: Vector,
	// field offset: 0x134
	m_vecNetworkOrigin: Vector,
	// field offset: 0x140
	m_flFriction: Float,
	// field offset: 0x144
	m_hNetworkMoveParent: EHandle,
	// field offset: 0x148
	m_hOwnerEntity: EHandle,
	// field offset: 0x14c
	m_hGroundEntity: EHandle,
	// field offset: 0x254
	m_nModelIndex: Short,
	// field offset: 0x256
	m_nRenderFX: Char,
	// field offset: 0x257
	m_nRenderMode: Char,
	// field offset: 0x258
	m_MoveType: Char,
	// field offset: 0x259
	m_MoveCollide: Char,
	// field offset: 0x25a
	m_nWaterLevel: Char,
	// field offset: 0x2c8
	m_flUseLookAtAngle: Float,
	// field offset: 0x318
	m_Collision: CCollisionProperty,
	// field offset: 0x934
	m_bEverHadPredictionErrorsForThisCommand: Boolean,
}
class CPlayerState {
	// field offset: 0x4
	deadflag: Boolean,
}
class CPlayerLocalData {
	// field offset: 0x3c
	m_nStepside: Integer,
	// field offset: 0x40
	m_nOldButtons: Integer,
	// field offset: 0x44
	m_flFOVRate: Float,
	// field offset: 0x48
	m_iHideHUD: Integer,
	// field offset: 0x4c
	m_nDuckTimeMsecs: Integer,
	// field offset: 0x50
	m_nDuckJumpTimeMsecs: Integer,
	// field offset: 0x54
	m_nJumpTimeMsecs: Integer,
	// field offset: 0x58
	m_flFallVelocity: Float,
	// field offset: 0x60
	m_flStepSize: Float,
	// field offset: 0x64
	m_viewPunchAngle: Vector,
	// field offset: 0x70
	m_aimPunchAngle: Vector,
	// field offset: 0x7c
	m_aimPunchAngleVel: Vector,
	// field offset: 0x88
	m_bDucked: Boolean,
	// field offset: 0x89
	m_bDucking: Boolean,
	// field offset: 0x8c
	m_flLastDuckTime: Float,
	// field offset: 0x90
	m_bInDuckJump: Boolean,
	// field offset: 0x91
	m_bDrawViewmodel: Boolean,
	// field offset: 0x92
	m_bWearingSuit: Boolean,
	// field offset: 0x93
	m_bPoisoned: Boolean,
	// field offset: 0x94
	m_bAllowAutoMovement: Boolean,
}
class C_BasePlayer extends C_BaseCombatCharacter {
	// field offset: 0xf8
	m_nNextThinkTick: Integer,
	// field offset: 0xfc
	m_iHealth: Integer,
	// field offset: 0x11c
	m_vecBaseVelocity: Vector,
	// field offset: 0x14c
	m_hGroundEntity: EHandle,
	// field offset: 0x25a
	m_nWaterLevel: Char,
	// field offset: 0x25b
	m_lifeState: Char,
	// field offset: 0x2f9c
	m_flDuckAmount: Float,
	// field offset: 0x2fa0
	m_flDuckSpeed: Float,
	// field offset: 0x2fac
	m_Local: CPlayerLocalData,
	// field offset: 0x31c0
	pl: CPlayerState,
	// field offset: 0x31d4
	m_iFOV: Integer,
	// field offset: 0x31d8
	m_iFOVStart: Integer,
	// field offset: 0x31dc
	m_afButtonLast: Integer,
	// field offset: 0x31e0
	m_afButtonPressed: Integer,
	// field offset: 0x31e4
	m_afButtonReleased: Integer,
	// field offset: 0x31e8
	m_nButtons: Integer,
	// field offset: 0x31ec
	m_nImpulse: Integer,
	// field offset: 0x31f0
	m_ladderSurfaceProps: Integer,
	// field offset: 0x31f4
	m_flPhysics: Integer,
	// field offset: 0x31f8
	m_flFOVTime: Float,
	// field offset: 0x31fc
	m_flWaterJumpTime: Float,
	// field offset: 0x3200
	m_flSwimSoundTime: Float,
	// field offset: 0x3204
	m_ignoreLadderJumpTime: Float,
	// field offset: 0x3208
	m_bHasWalkMovedSinceLastJump: Boolean,
	// field offset: 0x320c
	m_flStepSoundTime: Float,
	// field offset: 0x3210
	m_surfaceFriction: Float,
	// field offset: 0x3214
	m_vecLadderNormal: Vector,
	// field offset: 0x3224
	m_iBonusProgress: Integer,
	// field offset: 0x3228
	m_iBonusChallenge: Integer,
	// field offset: 0x322c
	m_flMaxspeed: Float,
	// field offset: 0x3230
	m_hZoomOwner: EHandle,
	// field offset: 0x3240
	m_vphysicsCollisionState: Integer,
	// field offset: 0x3244
	m_oldOrigin: Vector,
	// field offset: 0x3250
	m_bTouchedPhysObject: Boolean,
	// field offset: 0x3251
	m_bPhysicsWasFrozen: Boolean,
	// field offset: 0x3254
	m_vNewVPhysicsPosition: Vector,
	// field offset: 0x3260
	m_vNewVPhysicsVelocity: Vector,
	// field offset: 0x32d0
	m_afPhysicsFlags: Integer,
	// field offset: 0x32d4
	m_hVehicle: EHandle,
	// field offset: 0x32d8
	m_hLastWeapon: EHandle,
	// field offset: 0x32dc
	m_hViewModel: EHandle,
	// field offset: 0x3304
	m_fOnTarget: Boolean,
	// field offset: 0x3404
	m_nTickBase: Integer,
	// field offset: 0x357c
	m_vecPreviouslyPredictedOrigin: Vector,
}
class C_ColorCorrectionVolume extends C_BaseToggle {
	// field offset: 0xa2c
	m_Weight: Float,
}
class C_PlayerResource extends C_BaseEntity {
	// field offset: 0x9e0
	m_szName: String,
	// field offset: 0xae4
	m_iPing: Integer,
	// field offset: 0xbe8
	m_iKills: Integer,
	// field offset: 0xcec
	m_iAssists: Integer,
	// field offset: 0xdf0
	m_iDeaths: Integer,
	// field offset: 0xef4
	m_bConnected: Boolean,
	// field offset: 0xf38
	m_iTeam: Integer,
	// field offset: 0x103c
	m_iPendingTeam: Integer,
	// field offset: 0x1140
	m_bAlive: Boolean,
	// field offset: 0x1184
	m_iHealth: Integer,
	// field offset: 0x1308
	m_iCoachingTeam: Integer,
}
class C_Team extends C_BaseEntity {
	// field offset: 0x9ec
	m_szTeamname: Char,
	// field offset: 0xa0c
	m_szClanTeamname: Char,
	// field offset: 0xa2c
	m_szTeamFlagImage: Char,
	// field offset: 0xa34
	m_szTeamLogoImage: Char,
	// field offset: 0xa3c
	m_szTeamMatchStat: Char,
	// field offset: 0xb40
	m_scoreTotal: Integer,
	// field offset: 0xb44
	m_scoreFirstHalf: Integer,
	// field offset: 0xb48
	m_scoreSecondHalf: Integer,
	// field offset: 0xb4c
	m_scoreOvertime: Integer,
	// field offset: 0xb58
	m_iClanID: Integer,
	// field offset: 0xb5c
	m_iDeaths: Integer,
	// field offset: 0xb60
	m_iPing: Integer,
	// field offset: 0xb64
	m_iPacketloss: Integer,
	// field offset: 0xb68
	m_iTeamNum: Integer,
	// field offset: 0xb6c
	m_bSurrendered: Integer,
}
class CCollisionProperty {
	// field offset: 0x8
	m_vecMins: Vector,
	// field offset: 0x14
	m_vecMaxs: Vector,
	// field offset: 0x20
	m_usSolidFlags: Short,
	// field offset: 0x22
	m_nSolidType: Char,
	// field offset: 0x23
	m_triggerBloat: Char,
}
class CSprite extends C_BaseEntity {
	// field offset: 0x9e8
	m_hAttachedToEntity: EHandle,
	// field offset: 0x9ec
	m_nAttachment: Integer,
	// field offset: 0x9f0
	m_flSpriteFramerate: Float,
	// field offset: 0x9f4
	m_flFrame: Float,
	// field offset: 0x9f8
	m_flDieTime: Float,
	// field offset: 0x9fc
	m_nBrightness: Integer,
	// field offset: 0xa00
	m_flBrightnessTime: Float,
	// field offset: 0xa04
	m_flSpriteScale: Float,
	// field offset: 0xa08
	m_flScaleTime: Float,
	// field offset: 0xa18
	m_flLastTime: Float,
	// field offset: 0xa1c
	m_flMaxFrame: Float,
}
class IntervalTimer {
	// field offset: 0x4
	m_timestamp: Float,
}
class CountdownTimer {
	// field offset: 0x4
	m_duration: Float,
	// field offset: 0x8
	m_timestamp: Float,
}
class C_CSPlayer extends C_BasePlayer {
	// field offset: 0xa14
	m_flCycle: Float,
	// field offset: 0x387e
	m_bIsScoped: Boolean,
	// field offset: 0x387f
	m_bIsWalking: Boolean,
	// field offset: 0x3880
	m_bResumeZoom: Boolean,
	// field offset: 0xa2a8
	m_flStamina: Float,
	// field offset: 0xa2ac
	m_iDirection: Integer,
	// field offset: 0xa2b0
	m_iShotsFired: Integer,
	// field offset: 0xa2b4
	m_nNumFastDucks: Integer,
	// field offset: 0xa2b8
	m_bDuckOverride: Boolean,
}
class CBaseCSGrenade extends CWeaponCSBase {
	// field offset: 0x3340
	m_bRedraw: Boolean,
	// field offset: 0x3342
	m_bPinPulled: Boolean,
	// field offset: 0x334c
	m_flThrowStrength: Float,
}
class CWeaponBaseItem extends CWeaponCSBase {
	// field offset: 0x334c
	m_bRedraw: Boolean,
}
class CC4 extends CWeaponCSBase {
	// field offset: 0x3370
	m_bStartedArming: Integer,
	// field offset: 0x3374
	m_fArmedTime: Float,
	// field offset: 0x3378
	m_bBombPlacedAnimation: Integer,
	// field offset: 0x3379
	m_bShowC4LED: Integer,
	// field offset: 0x337a
	m_bIsPlantingViaUse: Integer,
}
class CWeaponCSBase extends CBaseCombatWeapon {
	// field offset: 0x31d8
	m_flNextPrimaryAttack: Float,
	// field offset: 0x31dc
	m_flNextSecondaryAttack: Float,
	// field offset: 0x3214
	m_flTimeWeaponIdle: Float,
	// field offset: 0x32ac
	m_weaponMode: Integer,
	// field offset: 0x32b0
	m_fAccuracyPenalty: Float,
	// field offset: 0x32bc
	m_iRecoilIndex: Integer,
	// field offset: 0x32c0
	m_flRecoilIndex: Float,
	// field offset: 0x32c8
	m_flPostponeFireReadyTime: Float,
	// field offset: 0x32cc
	m_bReloadVisuallyComplete: Boolean,
	// field offset: 0x3314
	m_fLastShotTime: Float,
	// field offset: 0x3330
	m_iIronSightMode: Integer,
}
class CWeaponCSBaseGun extends CWeaponCSBase {
	// field offset: 0x3340
	m_zoomLevel: Integer,
	// field offset: 0x3344
	m_iBurstShotsRemaining: Integer,
	// field offset: 0x3348
	m_fNextBurstShot: Float,
}
class CWeaponM3 extends CWeaponCSBase {
	// field offset: 0x3344
	m_reloadState: Integer,
}
class CMolotovGrenade extends CBaseCSGrenade {
}
class CWeaponNOVA extends CWeaponCSBase {
	// field offset: 0x3344
	m_reloadState: Integer,
}
class CWeaponSawedoff extends CWeaponCSBase {
	// field offset: 0x3344
	m_reloadState: Integer,
}
class CWeaponTaser extends CWeaponCSBaseGun {
	// field offset: 0x3360
	m_fFireTime: Float,
}
class CWeaponXM1014 extends CWeaponCSBase {
	// field offset: 0x3344
	m_reloadState: Integer,
}
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engine.dll!0050AE90 00004000 snd_visualize
engine.dll!0050AF40 01000080 volume
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engine.dll!0050AFF0 01000080 snd_musicvolume
engine.dll!0050B048 00080080 snd_menumusic_volume
engine.dll!0050B0A0 00080080 snd_roundstart_volume
engine.dll!0050B0F8 00080080 snd_roundend_volume
engine.dll!0050B150 00080080 snd_mapobjective_volume
engine.dll!0050B1A8 00080080 snd_tensecondwarning_volume
engine.dll!0050B200 00080080 snd_deathcamera_volume
engine.dll!0050B360 00080080 snd_mix_async
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engine.dll!0050B920 00004000 snd_dvar_dist_min
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engine.dll!0050D2B0 00004000 snd_hrtf_volume
engine.dll!0050D308 00004000 snd_pause_all
engine.dll!0050E090 00080000 snd_prefetch_common
engine.dll!0050E0E8 01000080 force_audio_english
engine.dll!0050E140 00080080 snd_stream
engine.dll!0050ED30 00080080 voice_scale
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engine.dll!0057B6C0 20020080 password
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engine.dll!0057CDB8 00004000 cl_flushentitypacket
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engine.dll!0057DF68 00800000 con_notifytime
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engine.dll!0057EB50 00080000 tv_playcast_retry_timeout
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engine.dll!00581D28 00004000 r_visocclusion
engine.dll!00581BC8 00004000 r_occlusionspew
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engine.dll!00582EE0 00082000 sv_maxupdaterate
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engine.dll!00583040 00080000 sv_allowdownload
engine.dll!00583098 00080000 sv_allowupload
engine.dll!00583148 00082000 spec_replay_enable
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engine.dll!00583B68 00080000 sv_max_queries_tracked_ips_max
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engine.dll!00584560 00080100 sv_contact
engine.dll!00584E10 00082000 sv_voicecodec
engine.dll!00584668 00082000 sv_downloadurl
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engine.dll!005846C0 00082000 sv_mincmdrate
engine.dll!00584718 00002000 sv_maxcmdrate
engine.dll!00584770 00082000 sv_client_cmdrate_difference
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engine.dll!00584878 00002000 sv_client_predict
engine.dll!00584A10 00080000 sv_memlimit
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engine.dll!00584AC0 00080000 sv_maxuptimelimit
engine.dll!00584F40 00080000 sv_validate_edict_change_infos
engine.dll!00584F98 00080000 sv_enable_delta_packing
engine.dll!00584FF0 00080000 sv_debugmanualmode
engine.dll!00585048 00080000 tv_allow_camera_man_override
engine.dll!005853B0 00000080 sv_forcepreload
engine.dll!005854E0 00080000 sv_rcon_whitelist_address
engine.dll!005856F0 00080000 sv_steamauth_enforce
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engine.dll!00589A00 01000080 closecaption
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engine.dll!00590168 00004002 think_trace_limit
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engine.dll!0050A598 00004000 snd_sos_show_client_rcv
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engine.dll!0050A648 00004000 snd_hrtf_lerp_min_distance
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engine.dll!0050A9B8 00082000 sv_voice_proximity_positional
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engine.dll!0050B468 00400080 snd_mute_losefocus
engine.dll!0050B4C0 00080080 windows_speaker_config
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engine.dll!0050B9D0 00004000 snd_showstart
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engine.dll!0050BAD8 00000080 adsp_debug
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server.dll!008EFEF8 00082100 sv_teamid_overhead
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server.dll!008F0000 00082004 sv_buy_status_override
server.dll!008F0058 00080004 sv_ct_spawn_on_bombsite
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server.dll!008F01B8 00080004 sv_bots_force_rebuy_every_round
server.dll!008F8248 00082000 sv_skirmish_id
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server.dll!008F02C0 00082004 mp_weapons_max_gun_purchases_per_weapon_per_match
server.dll!008F0370 00082000 sv_disable_show_team_select_menu
server.dll!008F03C8 00006002 sv_disable_motd
server.dll!008F0500 00080000 mp_teamname_1
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server.dll!008F05B0 00080000 mp_teamflag_1
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server.dll!008F0710 00080000 mp_teamprediction_txt
server.dll!008F0768 00080000 mp_teamprediction_pct
server.dll!008F07C0 00080000 mp_teammatchstat_txt
server.dll!008F0818 00080000 mp_teammatchstat_1
server.dll!008F0870 00080000 mp_teammatchstat_2
server.dll!008F08C8 00080000 mp_teamscore_1
server.dll!008F0920 00080000 mp_teamscore_2
server.dll!008F09D0 00080000 mp_teammatchstat_holdtime
server.dll!008F0A28 00080000 mp_teammatchstat_cycletime
server.dll!008F0A80 00082000 mp_heavyassaultsuit_speed
server.dll!008F0AD8 00082000 mp_heavybot_damage_reduction_scale
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server.dll!008F0B88 00082000 mp_heavyassaultsuit_aimpunch
server.dll!008F0BE0 00080000 mp_backup_round_auto
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server.dll!008F0D88 00080000 mp_backup_restore_load_autopause
server.dll!008F1438 00002000 ammo_50AE_impulse
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server.dll!008F1540 00002000 ammo_556mm_box_impulse
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server.dll!008F1648 00002000 ammo_buckshot_impulse
server.dll!008F16A0 00002000 ammo_45acp_impulse
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server.dll!008F1B18 00082000 mp_spec_swapplayersides
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server.dll!008F1EE0 00082000 mp_startmoney
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server.dll!008F1FE8 00082000 mp_playercashawards
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server.dll!008F2098 00082000 mp_overtime_enable
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server.dll!008F2148 00082000 mp_overtime_startmoney
server.dll!008F21A0 00082000 mp_hostages_takedamage
server.dll!008F21F8 00002002 mp_hostages_rescuetowin
server.dll!008F2250 00082000 mp_hostages_rescuetime
server.dll!008F22A8 00082000 mp_anyone_can_pickup_c4
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server.dll!008F8350 00082000 sv_coaching_enabled
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server.dll!008F24F0 00082000 mp_warmuptime_all_players_connected
server.dll!008F2548 00082000 mp_warmup_pausetimer
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server.dll!008F2650 00082000 mp_overtime_halftime_pausetimer
server.dll!008F26A8 00082000 mp_respawn_immunitytime
server.dll!008F2700 00082000 mp_playerid
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server.dll!008F2808 00082000 mp_round_restart_delay
server.dll!008F2860 00082000 mp_halftime_duration
server.dll!008F28B8 00082000 mp_match_can_clinch
server.dll!008F2910 00082000 mp_ggtr_always_upgrade
server.dll!008F2968 00082000 mp_ggtr_end_round_kill_bonus
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server.dll!008F2A18 00082000 mp_ggprogressive_round_restart_delay
server.dll!008F2A70 00082000 mp_ggprogressive_use_random_weapons
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server.dll!008F2B20 00082000 mp_ggtr_num_rounds_autoprogress
server.dll!008F2B78 00082000 mp_ct_default_melee
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server.dll!008F2EE8 00082000 mp_ggtr_bomb_pts_for_upgrade
server.dll!008F2F40 00082000 mp_ggtr_bomb_pts_for_he
server.dll!008F2F98 00082000 mp_ggtr_bomb_pts_for_flash
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server.dll!008F3200 00082000 mp_dm_kill_base_score
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server.dll!008F3A40 00082000 mp_equipment_reset_rounds
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server.dll!008F4D30 00082000 mp_tkpunish
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server.dll!008F4F40 00082000 mp_humanteam
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server.dll!008F5518 00082000 mp_dogtag_pickup_rule
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server.dll!008F7C50 00082000 mp_solid_teammates
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server.dll!008F7DB0 00082000 mp_randomspawn
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server.dll!008F7EB8 00082100 sv_competitive_minspec
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server.dll!008F8A60 00002000 phys_playerscale
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server.dll!008FF568 00086000 weapon_recoil_vel_decay
server.dll!008FF0B8 00086000 weapon_recoil_decay_coefficient
server.dll!008FF110 00082000 weapon_accuracy_forcespread
server.dll!008FF168 00082000 weapon_accuracy_nospread
server.dll!008FF1C0 00086000 weapon_recoil_cooldown
server.dll!008FF408 00082000 weapon_recoil_scale
server.dll!008FF3B0 00086000 weapon_recoil_scale_motion_controller
server.dll!008FF218 00082000 weapon_air_spread_scale
server.dll!008FF270 00082000 weapon_reticle_knife_show
server.dll!008FF2C8 00080000 weapon_auto_cleanup_time
server.dll!008FF460 00080000 weapon_max_before_cleanup
server.dll!008FFA68 00082000 mp_taser_recharge_time
server.dll!008FFEC0 00004000 nav_split_place_on_ground
server.dll!008FFF18 00004000 nav_area_bgcolor
server.dll!008FFF70 00004000 nav_corner_adjust_adjacent
server.dll!00900078 00004000 nav_show_continguous
server.dll!009000D0 00004000 nav_max_view_distance
server.dll!00900128 00004000 nav_update_visibility_on_edit
server.dll!009001D8 00004000 nav_show_potentially_visible
server.dll!00900440 00004000 nav_show_area_info
server.dll!00900498 00004000 nav_snap_to_grid
server.dll!009004F0 00004000 nav_create_place_on_ground
server.dll!00900548 00004000 nav_draw_limit
server.dll!00900788 00004000 nav_solid_props
server.dll!009005A0 00004000 nav_create_area_at_feet
server.dll!009005F8 00002000 nav_drag_selection_volume_zmax_offset
server.dll!00900650 00002000 nav_drag_selection_volume_zmin_offset
server.dll!00900820 00004000 nav_slope_limit
server.dll!00900878 00004000 nav_slope_tolerance
server.dll!009008D0 00004000 nav_displacement_test
server.dll!00900928 00004000 nav_generate_fencetops
server.dll!00900980 00004000 nav_generate_fixup_jump_areas
server.dll!00900A30 00004000 nav_generate_incremental_tolerance
server.dll!00900A88 00004000 nav_area_max_size
server.dll!009019A0 00004004 nav_edit
server.dll!00901948 00004004 nav_quicksave
server.dll!00900BD0 00004004 nav_show_approach_points
server.dll!00900C28 00004004 nav_show_danger
server.dll!00900C80 00004004 nav_show_player_counts
server.dll!00902238 00002000 cl_simdbones
server.dll!009021E0 00002000 cl_use_simd_bones
server.dll!009022E8 00002000 anim_3wayblend
server.dll!00902340 00006000 anim_twistbones_enabled
server.dll!00902398 00002000 choreo_spew_filter
server.dll!00903AB8 00004000 panel_test_title_safe
server.dll!008DEFF0 00000080 ai_report_task_timings_on_limit
server.dll!008DF048 00000080 ai_think_limit_label
server.dll!008DF110 00002000 ai_LOS_mode
server.dll!008DF4A0 00004000 ai_drawbattlelines
server.dll!008E04D8 00004000 ai_vehicle_avoidance
server.dll!008E09F0 00004000 npc_ally_deathmessage
server.dll!008E0E18 00004000 g_debug_trackpather
server.dll!008E1EF8 00002000 hl2_episodic
server.dll!008E1E48 00002000 ai_shot_bias_min
server.dll!008E1EA0 00002000 ai_shot_bias_max
server.dll!008E1DF0 00006000 ai_debug_shoot_positions
server.dll!008E2480 00006002 sv_suppress_viewpunch
server.dll!008E2950 00004000 noclip_fixup
server.dll!008E2D28 00004000 debug_visibility_monitor
server.dll!008E2D80 00004000 vismon_poll_frequency
server.dll!008E2DD8 00004000 vismon_trace_limit
server.dll!008E78B8 00004000 r_vehicleBrakeRate
server.dll!008E7910 00000080 xbox_throttlebias
server.dll!008E7968 00000080 xbox_throttlespoof
server.dll!008E79C0 00000080 xbox_autothrottle
server.dll!008E7AA0 00002080 func_break_max_pieces
server.dll!008E7DE0 00006000 loopsingleplayermaps
server.dll!008E7E38 00080000 servercfgfile
server.dll!008E7EE8 00000100 mp_teamplay
server.dll!008E7F40 00000100 mp_falldamage
server.dll!008E7F98 00000100 mp_weaponstay
server.dll!008E7FF0 00000100 mp_forcerespawn
server.dll!008E8048 00000100 mp_footsteps
server.dll!008E80A0 00000100 mp_flashlight
server.dll!008E80F8 00000100 mp_autocrosshair
server.dll!008E8150 00000100 mp_teamlist
server.dll!008E8258 00000100 mp_allowNPCs
server.dll!008E82B0 00000080 suitvolume
server.dll!008E8870 00000080 sv_unlockedchapters
server.dll!008E87A0 00080000 sv_occlude_players
server.dll!008E8B30 00002002 sv_optimizedmovement
server.dll!008E8D10 00002000 g_Language
server.dll!008E8B88 00002080 sk_autoaim_mode
server.dll!008E8C60 00002000 old_radiusdamage
server.dll!008E8CB8 00000080 skill
server.dll!008E9D00 00002180 sv_noclipaccelerate
server.dll!008E9D58 00002180 sv_noclipspeed
server.dll!008E9BA0 00002180 sv_specaccelerate
server.dll!008E9BF8 00002180 sv_specspeed
server.dll!008E9B48 00002180 sv_specnoclip
server.dll!008E9DB0 00082100 sv_maxspeed
server.dll!008E9518 00082100 sv_accelerate_use_weapon_speed
server.dll!008E9570 00082100 sv_accelerate_debug_speed
server.dll!008E9AF0 00082100 sv_airaccelerate
server.dll!008E95C8 00082102 sv_wateraccelerate
server.dll!008E9620 00082102 sv_waterfriction
server.dll!008E9E60 00002102 sv_rollspeed
server.dll!008E9F68 00002102 sv_stepsize
server.dll!008E9780 00006100 r_VehicleViewDampen
server.dll!008E97D8 00006100 r_JeepViewDampenFreq
server.dll!008E9830 00006100 r_JeepViewDampenDamp
server.dll!008E9888 00006100 r_JeepViewZHeight
server.dll!008E98E0 00006100 r_AirboatViewDampenFreq
server.dll!008E9938 00006100 r_AirboatViewDampenDamp
server.dll!008E9990 00006100 r_AirboatViewZHeight
server.dll!008EA558 00004000 g_debug_vehicledriver
server.dll!008EAA48 00004000 phys_show_active
server.dll!008EAAA0 00006000 phys_debug_check_contacts
server.dll!008EB9A0 00002000 sv_regeneration_wait_time
server.dll!008EBD38 00004000 vis_force
server.dll!008EC440 00004000 voice_player_speaking_delay_threshold
server.dll!008EC530 00004000 g_debug_angularsensor
server.dll!008ECBB8 00002000 g_ragdoll_maxcount
server.dll!008ECC10 00006000 g_debug_ragdoll_removal
server.dll!008ECC68 00002000 g_ragdoll_important_maxcount
server.dll!008ECCD8 00086000 sv_disable_pas
server.dll!008ED768 00004000 snd_sos_show_server_xmit
server.dll!008EDD40 00002000 phys_pushscale
server.dll!008EDF60 00002100 mp_tournament
server.dll!008EE0C0 00002100 mp_disable_respawn_times
server.dll!008EE328 00080100 mp_autoteambalance
server.dll!008EE7D0 00080000 cl_remove_old_ugc_downloads
server.dll!008EEB00 00004000 r_visualizetraces
server.dll!008EEBB0 00004000 g_debug_vehiclebase
server.dll!008EEC40 00006000 r_JeepFOV
server.dll!008EEC98 00004000 g_debug_vehiclesound
server.dll!008EECF0 00004000 g_debug_vehicleexit
server.dll!008F0E08 00082000 ammo_50AE_max
server.dll!008F0E60 00082000 ammo_762mm_max
server.dll!008F0EB8 00082000 ammo_556mm_max
server.dll!008F0F10 00082000 ammo_556mm_small_max
server.dll!008F0F68 00082000 ammo_556mm_box_max
server.dll!008F0FC0 00082000 ammo_338mag_max
server.dll!008F1018 00082000 ammo_9mm_max
server.dll!008F1070 00082000 ammo_buckshot_max
server.dll!008F10C8 00082000 ammo_45acp_max
server.dll!008F1120 00082000 ammo_357sig_max
server.dll!008F1178 00082000 ammo_357sig_p250_max
server.dll!008F11D0 00082000 ammo_357sig_small_max
server.dll!008F1228 00082000 ammo_357sig_min_max
server.dll!008F1280 00082000 ammo_57mm_max
server.dll!008F12D8 00082000 ammo_grenade_limit_default
server.dll!008F1330 00082000 ammo_grenade_limit_flashbang
server.dll!008F1388 00082000 ammo_grenade_limit_total
server.dll!008F13E0 00082000 ammo_item_limit_healthshot
server.dll!008F7F98 00080000 mp_verbose_changelevel_spew
server.dll!008F6AE8 00082100 cash_team_terrorist_win_bomb
server.dll!008F6B40 00082100 cash_team_elimination_hostage_map_t
server.dll!008F6B98 00082100 cash_team_elimination_hostage_map_ct
server.dll!008F6BF0 00082100 cash_team_elimination_bomb_map
server.dll!008F6C48 00082100 cash_team_survive_guardian_wave
server.dll!008F6CA0 00082100 cash_team_win_by_time_running_out_hostage
server.dll!008F6CF8 00082100 cash_team_win_by_time_running_out_bomb
server.dll!008F6D50 00082100 cash_team_win_by_defusing_bomb
server.dll!008F6DA8 00082100 cash_team_win_by_hostage_rescue
server.dll!008F6E00 00082100 cash_team_loser_bonus
server.dll!008F6E58 00082100 cash_team_loser_bonus_consecutive_rounds
server.dll!008F6EB0 00082100 cash_team_rescued_hostage
server.dll!008F6F08 00082100 cash_team_hostage_alive
server.dll!008F6F60 00082100 cash_team_planted_bomb_but_defused
server.dll!008F6FB8 00082100 cash_team_hostage_interaction
server.dll!008F7010 00082100 cash_player_killed_teammate
server.dll!008F7068 00082100 cash_player_killed_enemy_factor
server.dll!008F70C0 00082100 cash_player_killed_enemy_default
server.dll!008F7118 00082100 cash_player_bomb_planted
server.dll!008F7170 00082100 cash_player_bomb_defused
server.dll!008F71C8 00082100 cash_player_rescued_hostage
server.dll!008F7220 00082100 cash_player_interact_with_hostage
server.dll!008F7278 00082100 cash_player_damage_hostage
server.dll!008F72D0 00082100 cash_player_killed_hostage
server.dll!008F7328 00082100 cash_player_respawn_amount
server.dll!008F7380 00082100 cash_player_get_killed
server.dll!008F8CC8 00080004 sv_guardian_min_wave_for_heavy
server.dll!008F8D20 00080004 sv_guardian_max_wave_for_heavy
server.dll!008F9588 00080004 sv_guardian_heavy_count
server.dll!008F8D78 00080004 sv_guardian_heavy_all
server.dll!008F8F30 00004000 bot_mimic
server.dll!008F8F88 00004000 bot_freeze
server.dll!008F8FE0 00004000 bot_crouch
server.dll!008F9038 00004000 bot_mimic_yaw_offset
server.dll!008F9198 00004000 cs_hostage_near_rescue_music_distance
server.dll!008F91F0 00080000 cs_enable_player_physics_box
server.dll!008F9880 00082000 sv_spec_use_tournament_content_standards
server.dll!008F98D8 00082000 sv_min_jump_landing_sound
server.dll!008F9930 00002000 sv_clip_penetration_traces_to_players
server.dll!008F9988 00006000 sv_server_verify_blood_on_player
server.dll!008FB2F8 00004000 g_jeepexitspeed
server.dll!008FC0A0 00080000 sv_debug_ugc_downloads
server.dll!008FC0F8 00080000 sv_broadcast_ugc_downloads
server.dll!008FC150 00080000 sv_broadcast_ugc_download_progress_interval
server.dll!008FC1A8 00080000 sv_ugc_manager_max_new_file_check_interval_secs
server.dll!008FC200 00080000 sv_remove_old_ugc_downloads
server.dll!008FC608 00002082 weapon_accuracy_logging
server.dll!008FC660 00080000 steam_controller_haptics
server.dll!008FC6B8 00006000 weapon_near_empty_sound
server.dll!008FC818 00082000 weapon_accuracy_shotgun_spread_patterns
server.dll!008FC870 00002002 debug_aim_angle
server.dll!008FCAD8 00006000 molotov_throw_detonate_time
server.dll!008FE150 00004000 bot_coop_force_throw_grenade_chance
server.dll!008FE590 00004000 inferno_debug
server.dll!008FE698 00004000 inferno_velocity_factor
server.dll!008FE6F0 00004000 inferno_velocity_decay_factor
server.dll!008FE748 00004000 inferno_velocity_normal_factor
server.dll!008FE7A0 00004000 inferno_surface_offset
server.dll!008FE7F8 00004000 inferno_child_spawn_max_depth
server.dll!008FE850 00004000 inferno_scorch_decals
server.dll!008FE900 00004000 inferno_forward_reduction_factor
server.dll!008FEEA0 00006000 healthshot_health
server.dll!008FF358 00006000 mp_weapon_prev_owner_touch_time
server.dll!008FFE10 00004000 nav_coplanar_slope_limit
server.dll!008FFE68 00004000 nav_coplanar_slope_limit_displacement
server.dll!008FFFC8 00004000 nav_show_light_intensity
server.dll!00900020 00004000 nav_debug_blocked
server.dll!00900180 00004000 nav_potentially_visible_dot_tolerance
server.dll!009006C0 00004000 nav_show_compass
server.dll!009009D8 00004000 nav_generate_incremental_range
server.dll!00900CD8 00004000 nav_max_vis_delta_list_length
server.dll!00901BB8 00004000 nav_show_nodes
server.dll!00901A00 00004000 nav_show_node_id
server.dll!00901A58 00004000 nav_test_node
server.dll!00901AB0 00004000 nav_test_node_crouch
server.dll!00901B08 00004000 nav_test_node_crouch_dir
server.dll!00901B60 00004000 nav_show_node_grid
server.dll!00902290 00002000 BlendBonesMode
class DT_LocalActiveWeaponData {
	// field offset: 0x31d8
	m_flNextPrimaryAttack: Float,
	// field offset: 0x31dc
	m_flNextSecondaryAttack: Float,
	// field offset: 0xf8
	m_nNextThinkTick: Int,
	// field offset: 0x3214
	m_flTimeWeaponIdle: Float,
}
class DT_AI_BaseNPC {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0x25b
	m_lifeState: Int,
	// field offset: 0x2f14
	m_bPerformAvoidance: Int,
	// field offset: 0x2f15
	m_bIsMoving: Int,
	// field offset: 0x2f16
	m_bFadeCorpse: Int,
	// field offset: 0x2f04
	m_iDeathPose: Int,
	// field offset: 0x2f08
	m_iDeathFrame: Int,
	// field offset: 0x2f0c
	m_iSpeedModRadius: Int,
	// field offset: 0x2f10
	m_iSpeedModSpeed: Int,
	// field offset: 0x2f17
	m_bSpeedModActive: Int,
	// field offset: 0x2f18
	m_bImportanRagdoll: Int,
	// field offset: 0x2f00
	m_flTimePingEffect: Float,
}
class DT_BaseToggle {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0x9ec
	m_vecFinalDest: Vector,
	// field offset: 0x9f8
	m_movementType: Int,
	// field offset: 0x9fc
	m_flMoveTargetTime: Float,
}
class DT_ColorCorrectionVolume {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0xa20
	m_bEnabled: Int,
	// field offset: 0xa24
	m_MaxWeight: Float,
	// field offset: 0xa28
	m_FadeDuration: Float,
	// field offset: 0xa2c
	m_Weight: Float,
	// field offset: 0xa30
	m_lookupFilename: String,
}
class DT_DynamicLight {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0x9d8
	m_Flags: Int,
	// field offset: 0x9d9
	m_LightStyle: Int,
	// field offset: 0x9dc
	m_Radius: Float,
	// field offset: 0x9e0
	m_Exponent: Int,
	// field offset: 0x9e4
	m_InnerAngle: Float,
	// field offset: 0x9e8
	m_OuterAngle: Float,
	// field offset: 0x9ec
	m_SpotRadius: Float,
}
class DT_EntityParticleTrail {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0xac0
	m_iMaterialName: Int,
	// field offset: 0xac4
	m_Info: DataTable,
	// field offset: 0xad8
	m_hConstraintEntity: Int,
}
class DT_CascadeLight {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0x9d8
	m_shadowDirection: Vector,
	// field offset: 0x9e4
	m_envLightShadowDirection: Vector,
	// field offset: 0x9f0
	m_bEnabled: Int,
	// field offset: 0x9f1
	m_bUseLightEnvAngles: Int,
	// field offset: 0x9f2
	m_LightColor: Int,
	// field offset: 0x9f8
	m_LightColorScale: Int,
	// field offset: 0x9fc
	m_flMaxShadowDist: Float,
}
class DT_EnvDOFController {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0x9d8
	m_bDOFEnabled: Int,
	// field offset: 0x9dc
	m_flNearBlurDepth: Float,
	// field offset: 0x9e0
	m_flNearFocusDepth: Float,
	// field offset: 0x9e4
	m_flFarFocusDepth: Float,
	// field offset: 0x9e8
	m_flFarBlurDepth: Float,
	// field offset: 0x9ec
	m_flNearBlurRadius: Float,
	// field offset: 0x9f0
	m_flFarBlurRadius: Float,
}
class DT_EnvProjectedTexture {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0x9dc
	m_hTargetEntity: Int,
	// field offset: 0x9e0
	m_bState: Int,
	// field offset: 0x9e1
	m_bAlwaysUpdate: Int,
	// field offset: 0x9e4
	m_flLightFOV: Float,
	// field offset: 0x9e8
	m_bEnableShadows: Int,
	// field offset: 0x9e9
	m_bSimpleProjection: Int,
	// field offset: 0x9ea
	m_bLightOnlyTarget: Int,
	// field offset: 0x9eb
	m_bLightWorld: Int,
	// field offset: 0x9ec
	m_bCameraSpace: Int,
	// field offset: 0x9f0
	m_flBrightnessScale: Float,
	// field offset: 0x9f4
	m_LightColor: Int,
	// field offset: 0xa08
	m_flColorTransitionTime: Float,
	// field offset: 0xa0c
	m_flAmbient: Float,
	// field offset: 0xa18
	m_SpotlightTextureName: String,
	// field offset: 0xb24
	m_nSpotlightTextureFrame: Int,
	// field offset: 0xa10
	m_flNearZ: Float,
	// field offset: 0xa14
	m_flFarZ: Float,
	// field offset: 0xb28
	m_nShadowQuality: Int,
	// field offset: 0xb38
	m_flProjectionSize: Float,
	// field offset: 0xb3c
	m_flRotation: Float,
	// field offset: 0xb2c
	m_iStyle: Int,
}
class DT_CFish {
	// field offset: 0x29d0
	m_poolOrigin: Vector,
	// field offset: 0x29b8
	m_x: Float,
	// field offset: 0x29bc
	m_y: Float,
	// field offset: 0x29c0
	m_z: Float,
	// field offset: 0x29c8
	m_angle: Float,
	// field offset: 0x254
	m_nModelIndex: Int,
	// field offset: 0x25b
	m_lifeState: Int,
	// field offset: 0x29dc
	m_waterLevel: Float,
}
class DT_TEDust {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0x1c
	m_flSize: Float,
	// field offset: 0x20
	m_flSpeed: Float,
	// field offset: 0x24
	m_vecDirection: Vector,
}
class DT_LightGlow {
	// field offset: 0x70
	m_clrRender: Int,
	// field offset: 0x9d8
	m_nHorizontalSize: Int,
	// field offset: 0x9dc
	m_nVerticalSize: Int,
	// field offset: 0x9e0
	m_nMinDist: Int,
	// field offset: 0x9e4
	m_nMaxDist: Int,
	// field offset: 0x9e8
	m_nOuterMaxDist: Int,
	// field offset: 0x9ec
	m_spawnflags: Int,
	// field offset: 0x134
	m_vecOrigin: Vector,
	// field offset: 0x128
	m_angRotation: Vector,
	// field offset: 0x144
	moveparent: Int,
	// field offset: 0xac0
	m_flGlowProxySize: Float,
	// field offset: 0x0
	HDRColorScale: Float,
}
class DT_MaterialModifyControl {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0x9d8
	m_szMaterialName: String,
	// field offset: 0xad7
	m_szMaterialVar: String,
	// field offset: 0xbd6
	m_szMaterialVarValue: String,
	// field offset: 0xce0
	m_iFrameStart: Int,
	// field offset: 0xce4
	m_iFrameEnd: Int,
	// field offset: 0xce8
	m_bWrap: Int,
	// field offset: 0xcec
	m_flFramerate: Float,
	// field offset: 0xcf0
	m_bNewAnimCommandsSemaphore: Int,
	// field offset: 0xcf4
	m_flFloatLerpStartValue: Float,
	// field offset: 0xcf8
	m_flFloatLerpEndValue: Float,
	// field offset: 0xcfc
	m_flFloatLerpTransitionTime: Float,
	// field offset: 0xd00
	m_bFloatLerpWrap: Int,
	// field offset: 0xd08
	m_nModifyMode: Int,
}
class DT_MovieDisplay {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0x9d8
	m_bEnabled: Int,
	// field offset: 0x9d9
	m_bLooping: Int,
	// field offset: 0x9da
	m_szMovieFilename: String,
	// field offset: 0xa5a
	m_szGroupName: String,
	// field offset: 0xada
	m_bStretchToFill: Int,
	// field offset: 0xadb
	m_bForcedSlave: Int,
	// field offset: 0xadc
	m_bUseCustomUVs: Int,
	// field offset: 0xae0
	m_flUMin: Float,
	// field offset: 0xae4
	m_flUMax: Float,
	// field offset: 0xae8
	m_flVMin: Float,
	// field offset: 0xaec
	m_flVMax: Float,
}
class DT_Plasma {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0x9d8
	m_flStartScale: Float,
	// field offset: 0x9dc
	m_flScale: Float,
	// field offset: 0x9e0
	m_flScaleTime: Float,
	// field offset: 0x9e4
	m_nFlags: Int,
	// field offset: 0x9e8
	m_nPlasmaModelIndex: Int,
	// field offset: 0x9ec
	m_nPlasmaModelIndex2: Int,
	// field offset: 0x9f0
	m_nGlowModelIndex: Int,
}
class DT_Prop_Hallucination {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0x2989
	m_bEnabled: Int,
	// field offset: 0x298c
	m_fVisibleTime: Float,
	// field offset: 0x2990
	m_fRechargeTime: Float,
}
class DT_RopeKeyframe {
	// field offset: 0xccc
	m_nChangeCount: Int,
	// field offset: 0xa14
	m_iRopeMaterialModelIndex: Int,
	// field offset: 0xcac
	m_hStartPoint: Int,
	// field offset: 0xcb0
	m_hEndPoint: Int,
	// field offset: 0xcb4
	m_iStartAttachment: Int,
	// field offset: 0xcb6
	m_iEndAttachment: Int,
	// field offset: 0xcc8
	m_fLockedPoints: Int,
	// field offset: 0xcc0
	m_Slack: Int,
	// field offset: 0xcbc
	m_RopeLength: Int,
	// field offset: 0xa10
	m_RopeFlags: Int,
	// field offset: 0xcc4
	m_TextureScale: Float,
	// field offset: 0xca8
	m_nSegments: Int,
	// field offset: 0xd50
	m_bConstrainBetweenEndpoints: Int,
	// field offset: 0xcb8
	m_Subdiv: Int,
	// field offset: 0xcd0
	m_Width: Float,
	// field offset: 0xa0c
	m_flScrollSpeed: Float,
	// field offset: 0x134
	m_vecOrigin: Vector,
	// field offset: 0x144
	moveparent: Int,
	// field offset: 0x2e8
	m_iParentAttachment: Int,
	// field offset: 0xa18
	m_iDefaultRopeMaterialModelIndex: Int,
	// field offset: 0x984
	m_nMinCPULevel: Int,
	// field offset: 0x985
	m_nMaxCPULevel: Int,
	// field offset: 0x986
	m_nMinGPULevel: Int,
	// field offset: 0x987
	m_nMaxGPULevel: Int,
}
class DT_PropVehicleChoreoGeneric {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0x29e4
	m_hPlayer: Int,
	// field offset: 0x29ec
	m_bEnterAnimOn: Int,
	// field offset: 0x29ed
	m_bExitAnimOn: Int,
	// field offset: 0x29fc
	m_bForceEyesToAttachment: Int,
	// field offset: 0x29f0
	m_vecEyeExitEndpoint: Vector,
	// field offset: 0x2a80
	m_vehicleView.bClampEyeAngles: Int,
	// field offset: 0x2a84
	m_vehicleView.flPitchCurveZero: Float,
	// field offset: 0x2a88
	m_vehicleView.flPitchCurveLinear: Float,
	// field offset: 0x2a8c
	m_vehicleView.flRollCurveZero: Float,
	// field offset: 0x2a90
	m_vehicleView.flRollCurveLinear: Float,
	// field offset: 0x2a94
	m_vehicleView.flFOV: Float,
	// field offset: 0x2a98
	m_vehicleView.flYawMin: Float,
	// field offset: 0x2a9c
	m_vehicleView.flYawMax: Float,
	// field offset: 0x2aa0
	m_vehicleView.flPitchMin: Float,
	// field offset: 0x2aa4
	m_vehicleView.flPitchMax: Float,
}
class DT_VGuiScreen {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0x9e0
	m_flWidth: Float,
	// field offset: 0x9e4
	m_flHeight: Float,
	// field offset: 0xa0c
	m_fScreenFlags: Int,
	// field offset: 0x9e8
	m_nPanelName: Int,
	// field offset: 0xa04
	m_nAttachmentIndex: Int,
	// field offset: 0xa08
	m_nOverlayMaterial: Int,
	// field offset: 0xa68
	m_hPlayerOwner: Int,
}
class DT_CollisionProperty {
	// field offset: 0x8
	m_vecMins: Vector,
	// field offset: 0x14
	m_vecMaxs: Vector,
	// field offset: 0x22
	m_nSolidType: Int,
	// field offset: 0x20
	m_usSolidFlags: Int,
	// field offset: 0x2a
	m_nSurroundType: Int,
	// field offset: 0x23
	m_triggerBloat: Int,
	// field offset: 0x2c
	m_vecSpecifiedSurroundingMins: Vector,
	// field offset: 0x38
	m_vecSpecifiedSurroundingMaxs: Vector,
}
class DT_GameRulesProxy {
}
class DT_ParticleProperty {
}
class DT_Ragdoll {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0x2a90
	m_ragAngles[0]: Vector,
	// field offset: 0x0
	m_ragAngles: Array,
	// field offset: 0x2970
	m_ragPos[0]: Vector,
	// field offset: 0x0
	m_ragPos: Array,
	// field offset: 0x2c6c
	m_hUnragdoll: Int,
	// field offset: 0x2c70
	m_flBlendWeight: Float,
	// field offset: 0x2c78
	m_nOverlaySequence: Int,
}
class DT_Sprite {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0x9e8
	m_hAttachedToEntity: Int,
	// field offset: 0x9ec
	m_nAttachment: Int,
	// field offset: 0xa08
	m_flScaleTime: Float,
	// field offset: 0xa04
	m_flSpriteScale: Float,
	// field offset: 0x9f0
	m_flSpriteFramerate: Float,
	// field offset: 0xa10
	m_flGlowProxySize: Float,
	// field offset: 0xa14
	m_flHDRColorScale: Float,
	// field offset: 0x9f4
	m_flFrame: Float,
	// field offset: 0xa00
	m_flBrightnessTime: Float,
	// field offset: 0x9fc
	m_nBrightness: Int,
	// field offset: 0xa0c
	m_bWorldSpaceScale: Int,
}
class DT_PlantedC4 {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0x2970
	m_bBombTicking: Int,
	// field offset: 0x297c
	m_flC4Blow: Float,
	// field offset: 0x2980
	m_flTimerLength: Float,
	// field offset: 0x2990
	m_flDefuseLength: Float,
	// field offset: 0x2994
	m_flDefuseCountDown: Float,
	// field offset: 0x2998
	m_bBombDefused: Int,
	// field offset: 0x299c
	m_hBombDefuser: Int,
}
class DT_AttributeContainer {
	// field offset: 0x1c
	m_hOuter: Int,
	// field offset: 0x24
	m_ProviderType: Int,
	// field offset: 0x18
	m_iReapplyProvisionParity: Int,
	// field offset: 0x40
	m_Item: DataTable,
}
class DT_AttributeContainerPlayer {
	// field offset: 0x1c
	m_hOuter: Int,
	// field offset: 0x24
	m_ProviderType: Int,
	// field offset: 0x18
	m_iReapplyProvisionParity: Int,
	// field offset: 0x40
	m_hPlayer: Int,
}
class DT_EconEntity {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0x2d70
	m_AttributeManager: DataTable,
	// field offset: 0x3168
	m_OriginalOwnerXuidLow: Int,
	// field offset: 0x316c
	m_OriginalOwnerXuidHigh: Int,
	// field offset: 0x3170
	m_nFallbackPaintKit: Int,
	// field offset: 0x3174
	m_nFallbackSeed: Int,
	// field offset: 0x3178
	m_flFallbackWear: Float,
	// field offset: 0x317c
	m_nFallbackStatTrak: Int,
}
class DT_BaseAttributableItem {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0x2d70
	m_AttributeManager: DataTable,
	// field offset: 0x3168
	m_OriginalOwnerXuidLow: Int,
	// field offset: 0x316c
	m_OriginalOwnerXuidHigh: Int,
	// field offset: 0x3170
	m_nFallbackPaintKit: Int,
	// field offset: 0x3174
	m_nFallbackSeed: Int,
	// field offset: 0x3178
	m_flFallbackWear: Float,
	// field offset: 0x317c
	m_nFallbackStatTrak: Int,
}
class DT_BaseTempEntity {
}
class DT_EnvWindShared {
	// field offset: 0xc
	m_iMinWind: Int,
	// field offset: 0x10
	m_iMaxWind: Int,
	// field offset: 0x18
	m_iMinGust: Int,
	// field offset: 0x1c
	m_iMaxGust: Int,
	// field offset: 0x20
	m_flMinGustDelay: Float,
	// field offset: 0x24
	m_flMaxGustDelay: Float,
	// field offset: 0x2c
	m_iGustDirChange: Int,
	// field offset: 0x8
	m_iWindSeed: Int,
	// field offset: 0x6c
	m_iInitialWindDir: Int,
	// field offset: 0x70
	m_flInitialWindSpeed: Float,
	// field offset: 0x4
	m_flStartTime: Float,
	// field offset: 0x28
	m_flGustDuration: Float,
}
class DT_SmokeTrail {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0xac4
	m_SpawnRate: Float,
	// field offset: 0xac8
	m_StartColor: Vector,
	// field offset: 0xad4
	m_EndColor: Vector,
	// field offset: 0xae4
	m_ParticleLifetime: Float,
	// field offset: 0xae8
	m_StopEmitTime: Float,
	// field offset: 0xaec
	m_MinSpeed: Float,
	// field offset: 0xaf0
	m_MaxSpeed: Float,
	// field offset: 0xaf4
	m_MinDirectedSpeed: Float,
	// field offset: 0xaf8
	m_MaxDirectedSpeed: Float,
	// field offset: 0xafc
	m_StartSize: Float,
	// field offset: 0xb00
	m_EndSize: Float,
	// field offset: 0xb04
	m_SpawnRadius: Float,
	// field offset: 0xb14
	m_bEmit: Int,
	// field offset: 0xb18
	m_nAttachment: Int,
	// field offset: 0xae0
	m_Opacity: Float,
}
class DT_RocketTrail {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0xac4
	m_SpawnRate: Float,
	// field offset: 0xac8
	m_StartColor: Vector,
	// field offset: 0xad4
	m_EndColor: Vector,
	// field offset: 0xae4
	m_ParticleLifetime: Float,
	// field offset: 0xae8
	m_StopEmitTime: Float,
	// field offset: 0xaec
	m_MinSpeed: Float,
	// field offset: 0xaf0
	m_MaxSpeed: Float,
	// field offset: 0xaf4
	m_StartSize: Float,
	// field offset: 0xaf8
	m_EndSize: Float,
	// field offset: 0xafc
	m_SpawnRadius: Float,
	// field offset: 0xb0c
	m_bEmit: Int,
	// field offset: 0xb10
	m_nAttachment: Int,
	// field offset: 0xae0
	m_Opacity: Float,
	// field offset: 0xb0d
	m_bDamaged: Int,
	// field offset: 0xb20
	m_flFlareScale: Float,
}
class DT_SporeExplosion {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0xac4
	m_flSpawnRate: Float,
	// field offset: 0xac8
	m_flParticleLifetime: Float,
	// field offset: 0xacc
	m_flStartSize: Float,
	// field offset: 0xad0
	m_flEndSize: Float,
	// field offset: 0xad4
	m_flSpawnRadius: Float,
	// field offset: 0xadc
	m_bEmit: Int,
	// field offset: 0xadd
	m_bDontRemove: Int,
}
class DT_SporeTrail {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0xacc
	m_flSpawnRate: Float,
	// field offset: 0xac0
	m_vecEndColor: Vector,
	// field offset: 0xad0
	m_flParticleLifetime: Float,
	// field offset: 0xad4
	m_flStartSize: Float,
	// field offset: 0xad8
	m_flEndSize: Float,
	// field offset: 0xadc
	m_flSpawnRadius: Float,
	// field offset: 0xaec
	m_bEmit: Int,
}
class DT_SteamJet {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0xac4
	m_SpreadSpeed: Float,
	// field offset: 0xac8
	m_Speed: Float,
	// field offset: 0xacc
	m_StartSize: Float,
	// field offset: 0xad0
	m_EndSize: Float,
	// field offset: 0xad4
	m_Rate: Float,
	// field offset: 0xad8
	m_JetLength: Float,
	// field offset: 0xadc
	m_bEmit: Int,
	// field offset: 0xae4
	m_bFaceLeft: Int,
	// field offset: 0xae0
	m_nType: Int,
	// field offset: 0xae8
	m_spawnflags: Int,
	// field offset: 0xaec
	m_flRollSpeed: Float,
}
class DT_TEBeamRingPoint {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0x4c
	m_vecCenter: Vector,
	// field offset: 0x58
	m_flStartRadius: Float,
	// field offset: 0x5c
	m_flEndRadius: Float,
}
class DT_TEBreakModel {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0x10
	m_vecOrigin: Vector,
	// field offset: 0x1c
	m_angRotation[0]: Float,
	// field offset: 0x20
	m_angRotation[1]: Float,
	// field offset: 0x24
	m_angRotation[2]: Float,
	// field offset: 0x28
	m_vecSize: Vector,
	// field offset: 0x34
	m_vecVelocity: Vector,
	// field offset: 0x44
	m_nModelIndex: Int,
	// field offset: 0x40
	m_nRandomization: Int,
	// field offset: 0x48
	m_nCount: Int,
	// field offset: 0x4c
	m_fTime: Float,
	// field offset: 0x50
	m_nFlags: Int,
}
class DT_TEBSPDecal {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0x10
	m_vecOrigin: Vector,
	// field offset: 0x1c
	m_nEntity: Int,
	// field offset: 0x20
	m_nIndex: Int,
}
class DT_TEParticleSystem {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0x10
	m_vecOrigin[0]: Float,
	// field offset: 0x14
	m_vecOrigin[1]: Float,
	// field offset: 0x18
	m_vecOrigin[2]: Float,
}
class DT_TESparks {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0x1c
	m_nMagnitude: Int,
	// field offset: 0x20
	m_nTrailLength: Int,
	// field offset: 0x24
	m_vecDir: Vector,
}
class DT_Beam {
	// field offset: 0x9f4
	m_nBeamType: Int,
	// field offset: 0x9f8
	m_nBeamFlags: Int,
	// field offset: 0x9e8
	m_nNumBeamEnts: Int,
	// field offset: 0x9f0
	m_nHaloIndex: Int,
	// field offset: 0xa58
	m_fHaloScale: Float,
	// field offset: 0xa4c
	m_fWidth: Float,
	// field offset: 0xa50
	m_fEndWidth: Float,
	// field offset: 0xa54
	m_fFadeLength: Float,
	// field offset: 0xa5c
	m_fAmplitude: Float,
	// field offset: 0xa60
	m_fStartFrame: Float,
	// field offset: 0xa64
	m_fSpeed: Float,
	// field offset: 0x9d8
	m_flFrameRate: Float,
	// field offset: 0x9dc
	m_flHDRColorScale: Float,
	// field offset: 0x70
	m_clrRender: Int,
	// field offset: 0x256
	m_nRenderFX: Int,
	// field offset: 0x257
	m_nRenderMode: Int,
	// field offset: 0xa68
	m_flFrame: Float,
	// field offset: 0xa6c
	m_nClipStyle: Int,
	// field offset: 0xa70
	m_vecEndPos: Vector,
	// field offset: 0x254
	m_nModelIndex: Int,
	// field offset: 0x134
	m_vecOrigin: Vector,
	// field offset: 0x144
	moveparent: Int,
}
class DT_BaseAnimating {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0x28ac
	m_nSequence: Int,
	// field offset: 0x267c
	m_nForceBone: Int,
	// field offset: 0x2670
	m_vecForce: Vector,
	// field offset: 0xa1c
	m_nSkin: Int,
	// field offset: 0xa20
	m_nBody: Int,
	// field offset: 0x9fc
	m_nHitboxSet: Int,
	// field offset: 0x2738
	m_flModelScale: Float,
	// field offset: 0xa18
	m_flPlaybackRate: Float,
	// field offset: 0x288c
	m_bClientSideAnimation: Int,
	// field offset: 0x26b0
	m_bClientSideFrameReset: Int,
	// field offset: 0x275
	m_bClientSideRagdoll: Int,
	// field offset: 0xa38
	m_nNewSequenceParity: Int,
	// field offset: 0xa3c
	m_nResetEventsParity: Int,
	// field offset: 0xa58
	m_nMuzzleFlashParity: Int,
	// field offset: 0x0
	serveranimdata: DataTable,
	// field offset: 0x26e8
	m_flFrozen: Float,
	// field offset: 0x273c
	m_ScaleType: Int,
	// field offset: 0x293a
	m_bSuppressAnimSounds: Int,
}
class DT_BaseFlex {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0x2bc4
	m_blinktoggle: Int,
	// field offset: 0x29e0
	m_viewtarget: Vector,
}
class DT_EntityFreezing {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0x9d8
	m_vFreezingOrigin: Vector,
	// field offset: 0xaac
	m_flFrozen: Float,
	// field offset: 0xab0
	m_bFinishFreezing: Int,
}
class DT_PlayerResource {
}
class DT_PostProcessController {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0xa04
	m_bMaster: Int,
}
class DT_SceneEntity {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0x9e8
	m_nSceneStringIndex: Int,
	// field offset: 0x9dc
	m_bIsPlayingBack: Int,
	// field offset: 0x9dd
	m_bPaused: Int,
	// field offset: 0x9de
	m_bMultiplayer: Int,
	// field offset: 0x9e4
	m_flForceClientTime: Float,
}
class DT_SlideshowDisplay {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0x9d8
	m_bEnabled: Int,
	// field offset: 0x9d9
	m_szDisplayText: String,
	// field offset: 0xa59
	m_szSlideshowDirectory: String,
	// field offset: 0xb08
	m_fMinSlideTime: Float,
	// field offset: 0xb0c
	m_fMaxSlideTime: Float,
	// field offset: 0xb14
	m_iCycleType: Int,
	// field offset: 0xb18
	m_bNoListRepeats: Int,
}
class DT_VoteController {
	// field offset: 0x0
	baseclass: DataTable,
	// field offset: 0x9e4
	m_iActiveIssueIndex: Int,
	// field offset: 0x9e8
	m_iOnlyTeamToVote: Int,
	// field offset: 0xa04
	m_nPotentialVotes: Int,
	// field offset: 0xa0a
	m_bIsYesNoVote: Int,
}
class DT_AttributeList {
}
class WeaponInfo {
	// field offset: 0x14
	primary clip size: Int,
	// field offset: 0x18
	secondary clip size: Int,
	// field offset: 0x1c
	primary default clip size: Int,
	// field offset: 0x20
	secondary default clip size: Int,
	// field offset: 0x24
	primary reserve ammo max: Int,
	// field offset: 0x28
	secondary reserve ammo max: Int,
	// field offset: 0x90
	allow hand flipping: Bool,
	// field offset: 0x91
	model right handed: Bool,
	// field offset: 0x92
	is melee weapon: Bool,
	// field offset: 0x9c
	weapon weight: Int,
	// field offset: 0xc0
	rumble effect: Int,
}
class CSWeaponInfo extends WeaponInfo {
	// field offset: 0xcc
	in game price: Int,
	// field offset: 0xd0
	kill award: Int,
	// field offset: 0xd8
	cycletime: Float,
	// field offset: 0xdc
	cycletime alt: Float,
	// field offset: 0xe0
	time to idle: Float,
	// field offset: 0xe4
	idle interval: Float,
	// field offset: 0xe8
	is full auto: Bool,
	// field offset: 0xec
	damage: Int,
	// field offset: 0xf0
	armor ratio: Float,
	// field offset: 0xf4
	bullets: Int,
	// field offset: 0xf8
	penetration: Float,
	// field offset: 0xfc
	flinch velocity modifier large: Float,
	// field offset: 0x100
	flinch velocity modifier small: Float,
	// field offset: 0x104
	range: Float,
	// field offset: 0x108
	range modifier: Float,
	// field offset: 0x10c
	throw velocity: Float,
	// field offset: 0x11c
	has silencer: Bool,
	// field offset: 0x120
	silencer model: Int,
	// field offset: 0x124
	crosshair min distance: Int,
	// field offset: 0x128
	crosshair delta distance: Int,
	// field offset: 0x12c
	max player speed: Float,
	// field offset: 0x130
	max player speed alt: Float,
	// field offset: 0x134
	spread: Float,
	// field offset: 0x138
	spread alt: Float,
	// field offset: 0x13c
	inaccuracy crouch: Float,
	// field offset: 0x140
	inaccuracy crouch alt: Float,
	// field offset: 0x144
	inaccuracy stand: Float,
	// field offset: 0x148
	inaccuracy stand alt: Float,
	// field offset: 0x14c
	inaccuracy jump initial: Float,
	// field offset: 0x150
	inaccuracy jump: Float,
	// field offset: 0x154
	inaccuracy jump alt: Float,
	// field offset: 0x158
	inaccuracy land: Float,
	// field offset: 0x15c
	inaccuracy land alt: Float,
	// field offset: 0x160
	inaccuracy ladder: Float,
	// field offset: 0x164
	inaccuracy ladder alt: Float,
	// field offset: 0x168
	inaccuracy fire: Float,
	// field offset: 0x16c
	inaccuracy fire alt: Float,
	// field offset: 0x170
	inaccuracy move: Float,
	// field offset: 0x174
	inaccuracy move alt: Float,
	// field offset: 0x178
	inaccuracy reload: Float,
	// field offset: 0x17c
	recoil seed: Int,
	// field offset: 0x180
	recoil angle: Float,
	// field offset: 0x184
	recoil angle alt: Float,
	// field offset: 0x188
	recoil angle variance: Float,
	// field offset: 0x18c
	recoil angle variance alt: Float,
	// field offset: 0x190
	recoil magnitude: Float,
	// field offset: 0x194
	recoil magnitude alt: Float,
	// field offset: 0x198
	recoil magnitude variance: Float,
	// field offset: 0x19c
	recoil magnitude variance alt: Float,
	// field offset: 0x1a0
	spread seed: Int,
	// field offset: 0x1a4
	recovery time crouch: Float,
	// field offset: 0x1a8
	recovery time stand: Float,
	// field offset: 0x1ac
	recovery time crouch final: Float,
	// field offset: 0x1b0
	recovery time stand final: Float,
	// field offset: 0x1b4
	recovery transition start bullet: Int,
	// field offset: 0x1b8
	recovery transition end bullet: Int,
	// field offset: 0x1bc
	unzoom after shot: Bool,
	// field offset: 0x1bd
	hide view model zoomed: Bool,
	// field offset: 0x1c0
	zoom levels: Int,
	// field offset: 0x1c4
	zoom fov 1: Int,
	// field offset: 0x1c8
	zoom fov 2: Int,
	// field offset: 0x1cc
	zoom time 0: Float,
	// field offset: 0x1d0
	zoom time 1: Float,
	// field offset: 0x1d4
	zoom time 2: Float,
	// field offset: 0x1e0
	addon scale: Float,
	// field offset: 0x1ec
	tracer frequency: Int,
	// field offset: 0x1f0
	tracer frequency alt: Int,
	// field offset: 0x208
	heat per shot: Float,
	// field offset: 0x214
	inaccuracy pitch shift: Float,
	// field offset: 0x218
	inaccuracy alt sound threshold: Float,
	// field offset: 0x21c
	bot audible range: Float,
	// field offset: 0x228
	wrong team msg: Int,
	// field offset: 0x22c
	has burst mode: Bool,
	// field offset: 0x22d
	is revolver: Bool,
	// field offset: 0x22e
	cannot shoot underwater: Bool,
}
