[package]
name = "poglgame"
version = "0.3.0"
authors = ["Andy Barron <AndrewLBarron@gmail.com>"]

description = "Piston OpenGL 2D Game Scaffold"
repository = "https://github.com/andybarron/poglgame"
readme = "./README.md"
keywords = ["piston", "opengl", "game", "graphics", "2d"]
license = "MIT"

[dependencies]
piston = "^0.1.4"
piston2d-graphics = "^0.1.4"
piston2d-opengl_graphics = "^0.1.0"
piston2d-sprite = "^0.1.0"
piston-ai_behavior = "^0.1.0"

pistoncore-sdl2_window = "^0.1.0"
# switch to glutin_window when relative mouse motion,
#   window focus, and window restart work