pub mod rasterization_order_attachment_access {
    use core::ffi::CStr;

    /// Type: `Device`
    pub const NAME: &CStr = c"VK_ARM_rasterization_order_attachment_access";
    pub const SPEC_VERSION: u32 = 1;
}
pub mod shader_core_properties {
    use core::ffi::CStr;

    /// Type: `Device`
    pub const NAME: &CStr = c"VK_ARM_shader_core_properties";
    pub const SPEC_VERSION: u32 = 1;
}
pub mod scheduling_controls {
    use core::ffi::CStr;

    /// Type: `Device`
    pub const NAME: &CStr = c"VK_ARM_scheduling_controls";
    pub const SPEC_VERSION: u32 = 1;
}
pub mod render_pass_striped {
    use core::ffi::CStr;

    /// Type: `Device`
    pub const NAME: &CStr = c"VK_ARM_render_pass_striped";
    pub const SPEC_VERSION: u32 = 1;
}
pub mod tensors;
pub mod shader_core_builtins {
    use core::ffi::CStr;

    /// Type: `Device`
    pub const NAME: &CStr = c"VK_ARM_shader_core_builtins";
    pub const SPEC_VERSION: u32 = 2;
}
pub mod data_graph;
pub mod pipeline_opacity_micromap {
    use core::ffi::CStr;

    /// Type: `Device`
    pub const NAME: &CStr = c"VK_ARM_pipeline_opacity_micromap";
    pub const SPEC_VERSION: u32 = 1;
}
pub mod performance_counters_by_region;
pub mod format_pack {
    use core::ffi::CStr;

    /// Type: `Device`
    pub const NAME: &CStr = c"VK_ARM_format_pack";
    pub const SPEC_VERSION: u32 = 1;
}
