- Introduction
- Core Concepts
- 1. Architecture Overview
- 2. Particles
- 3. Rules
- 4. Visual Configuration
- 5. Emitters
- 6. Typed Interactions
- 7. Input Handling
- 8. Time
- Concepts
- 9. Particles as Agents
- 10. Multi-Particle Types
- 11. Fields
- Advanced
- 12. Spatial Hashing
- 13. 3D Spatial Fields
- 14. Custom Rules
- 15. Fragment Shaders
- 16. Textures
- 17. Post-Processing
- 18. Custom Uniforms
- 19. Custom Functions
- 20. Shader Utilities
- 21. Egui Integration
- 22. Performance Tips
- Examples
- 23. Running Examples