1. Introduction
  2. Core Concepts
  3. Architecture Overview
  4. Particles
  5. Rules
  6. Visual Configuration
  7. Emitters
  8. Typed Interactions
  9. Input Handling
  10. Time
  11. Concepts
  12. Particles as Agents
  13. Multi-Particle Types
  14. Fields
  15. Advanced
  16. Spatial Hashing
  17. 3D Spatial Fields
  18. Custom Rules
  19. Fragment Shaders
  20. Textures
  21. Post-Processing
  22. Custom Uniforms
  23. Custom Functions
  24. Shader Utilities
  25. Egui Integration
  26. Performance Tips
  27. Examples
  28. Running Examples