RLX in WebAssembly — forward & backward
A two-layer MLP (relu(x·W1 + b1)·W2 + b2, MSE loss) is built
as an RLX IR graph. The backward pass is the autodiff gradient
graph. The same graphs run on every backend — only the executor differs.
Statusloading…
CPU backend—
WebGPU—
WebGL2—
CPU — forward
—
CPU — backward (loss + gradients)
—
CPU — training (SGD)
—
Real transformer — decoder-only (RMSNorm · RoPE · causal attention · SwiGLU)
—
WebGPU — forward & backward (compute shaders)
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WebGL2 — forward & backward (render-to-texture)
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