use glam::Mat4;

use crate::mesh3d::Mesh3D;

/// A single 3D draw call instance
pub struct Draw3D {
    pub mesh: Mesh3D,
    pub model: Mat4,
}
impl Draw3D {
    pub fn new(mesh: Mesh3D, model: Mat4) -> Self {
        Self { mesh, model }
    }
}
