Struct rrise::settings::AkCommSettings
source · #[repr(C)]pub struct AkCommSettings {
pub ports: AkCommSettings_Ports,
pub commSystem: c_int,
pub bInitSystemLib: bool,
pub szAppNetworkName: [c_char; 64],
}Expand description
Platform-independent initialization settings of communication module between the Wwise sound engine and authoring tool. \sa
- AK::Comm::Init()
Fields
ports: AkCommSettings_PortsPorts used for communication between the Wwise authoring application and your game. \sa
- \ref initialization_comm
- AkCommSettings::Ports
- AK::Comm::Init()
commSystem: c_intSelect the device of the communication system. By default, connecting to the Authoring tool \sa
- \ref initialization_comm
- AkCommSettings::AkCommSystem
- AK::Comm::Init()
bInitSystemLib: boolTells if the base console communication library should be initialized. If set to false, the game should load/initialize the console’s communication library prior to calling this function. Set to false only if your game already use sockets before the sound engine initialization. Some consoles have critical requirements for initialization, see \ref initialization_comm_console_lib
szAppNetworkName: [c_char; 64]Optional name that will be displayed over network remote connection of Wwise. It must be a NULL terminated string.
Trait Implementations
sourceimpl Clone for AkCommSettings
impl Clone for AkCommSettings
sourcefn clone(&self) -> AkCommSettings
fn clone(&self) -> AkCommSettings
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more