Function rrise::sound_engine::register_game_obj
source · pub fn register_game_obj(game_object_id: AkGameObjectID) -> Result<(), AkResult>Expand description
Registers a game object.
Return
- AK_Success if successful
- AK_Fail if the specified AkGameObjectID is invalid (0 is an invalid ID)
Remark Registering a game object twice does nothing. Unregistering it once unregisters it no matter how many times it has been registered.
See also