- Introduction
- Phase 1: Infrastructure & Quality Gates
- 1. Infrastructure Framework
❱
- 1.1. INFRA-001: YAML Roadmap System
- 1.2. INFRA-002: Pre-commit Quality Gates
- 1.3. INFRA-003: Hook Automation
- 1.4. INFRA-004: Test File Organization
- Phase 2: Validation & Robustness
- 2. Validation Framework
❱
- 2.1. VALID-001: Multi-Target Validation
- 2.2. VALID-002: End-to-End Pipeline Validation
- 2.3. VALID-003: Property-Based Testing Framework
- 2.4. VALID-003-EXTENDED: Enhanced Property Testing
- 2.5. VALID-004: Fuzz Testing Execution
- 2.6. VALID-005: Boundary Analysis
- Phase 3: Bootstrap Compiler
- 3. Bootstrap Stage 0: Lexer
❱
- 3.1. BOOTSTRAP-001: Token Type Definitions
- 3.2. BOOTSTRAP-002: Character Stream Processing
- 3.3. BOOTSTRAP-003: Core Lexer Implementation
- 3.4. BOOTSTRAP-004: Error Recovery Mechanisms
- 3.5. BOOTSTRAP-005: Self-Tokenization Test
- 4. Bootstrap Stage 1: Parser
❱
- 4.1. BOOTSTRAP-006: Full Recursive AST
- 4.2. BOOTSTRAP-007: Pratt Parser
- 4.3. BOOTSTRAP-008: Statement Parser
- 4.4. BOOTSTRAP-009: Parser Roundtrip Validation
- 5. Bootstrap Stage 2: Type Checker
❱
- 5.1. BOOTSTRAP-010: Type Environment
- 5.2. BOOTSTRAP-011: Unification Algorithm
- 5.3. BOOTSTRAP-012: Algorithm W
- 5.4. BOOTSTRAP-013: Self-Typing Test
- 6. Bootstrap Stage 3: Code Generator
❱
- 6.1. BOOTSTRAP-014: TypeScript Emitter
- 6.2. BOOTSTRAP-015: Rust Emitter
- 6.3. BOOTSTRAP-016: Self-Compilation
- Phase 4: Debugging Tools - 100% COMPLETE! 🏆
- 7. Interactive Debugging: REPL, Notebooks, and IDE Integration
- 8. DEBUGGER-001: DAP Server Skeleton
- 9. DEBUGGER-002: Breakpoint Management
- 10. DEBUGGER-003: Execution Control
- 11. DEBUGGER-004: Parse Stack Inspection
- 12. DEBUGGER-005: AST Visualization
- 13. DEBUGGER-006: Parse Tree Diff
- 14. DEBUGGER-007: Execution Recording
- 15. DEBUGGER-008: Time-Travel Navigation
- 16. DEBUGGER-009: Deterministic Replay
- 17. DEBUGGER-010: Type Error Visualization
- 18. DEBUGGER-011: Scope Inspector
- 19. DEBUGGER-012: Call Stack Visualization
- 20. Debugging Toolkit
❱
- 20.1. DEBUG-001: Source Map Generation (RED Phase)
- 20.2. DEBUG-001: Source Map Generation (GREEN Phase)
- 20.3. DEBUG-008: Record-Replay Engine (RED Phase)
- 20.4. DEBUG-008: Record-Replay Engine (GREEN Phase)
- 20.5. DEBUG-INTEGRATION: Production Integration Success
- Discoveries
- 21. Runtime Enhancements
- 22. Language Boundaries