use ruisa::*;

fn main() {
    let mut paint1 = Paint::default();
    paint1.set_color_rgba8(50, 127, 150, 200);
    paint1.anti_alias = true;

    let mut paint2 = Paint::default();
    paint2.set_color_rgba8(220, 140, 75, 180);
    paint1.anti_alias = false;

    let path1 = {
        let mut pb = PathBuilder::new();
        pb.move_to(60.0, 60.0);
        pb.line_to(160.0, 940.0);
        pb.cubic_to(380.0, 840.0, 660.0, 800.0, 940.0, 800.0);
        pb.cubic_to(740.0, 460.0, 440.0, 160.0, 60.0, 60.0);
        pb.close();
        pb.finish().unwrap()
    };

    let path2 = {
        let mut pb = PathBuilder::new();
        pb.move_to(940.0, 60.0);
        pb.line_to(840.0, 940.0);
        pb.cubic_to(620.0, 840.0, 340.0, 800.0, 60.0, 800.0);
        pb.cubic_to(260.0, 460.0, 560.0, 160.0, 940.0, 60.0);
        pb.close();
        pb.finish().unwrap()
    };

    let mut pixmap = Canvas::new(1000, 1000).unwrap();
    pixmap.fill_path(
        &path1,
        &paint1,
        FillRule::Winding,
        Transform::identity(),
        None,
    );
    pixmap.fill_path(
        &path2,
        &paint2,
        FillRule::Winding,
        Transform::identity(),
        None,
    );
    pixmap.save_png("image.png").unwrap();
}
