use ruisa::*;

fn main() {
    let mut paint = Paint::default();
    paint.anti_alias = false;
    paint.shader = LinearGradient::new(
        Point::from_xy(100.0, 100.0),
        Point::from_xy(900.0, 900.0),
        vec![
            GradientStop::new(0.0, Color::from_rgba8(50, 127, 150, 200)),
            GradientStop::new(1.0, Color::from_rgba8(220, 140, 75, 180)),
        ],
        SpreadMode::Pad,
        Transform::identity(),
    )
    .unwrap();

    let mut pb = PathBuilder::new();
    pb.move_to(60.0, 60.0);
    pb.line_to(160.0, 940.0);
    pb.cubic_to(380.0, 840.0, 660.0, 800.0, 940.0, 800.0);
    pb.cubic_to(740.0, 460.0, 440.0, 160.0, 60.0, 60.0);
    pb.close();
    let path = pb.finish().unwrap();

    let mut pixmap = Canvas::new(1000, 1000).unwrap();
    pixmap.fill_path(
        &path,
        &paint,
        FillRule::Winding,
        Transform::identity(),
        None,
    );
    pixmap.save_png("image.png").unwrap();
}
