//! Q-Learning for Optimization
//!
//! Value-based reinforcement learning approach to optimization strategy learning.

use super::{utils, OptimizationAction, OptimizationState, RLOptimizationConfig, RLOptimizer};
use crate::error::{OptimizeError, OptimizeResult};
use crate::result::OptimizeResults;
use scirs2_core::ndarray::{Array1, ArrayView1};
// Unused import
// use scirs2_core::error::CoreResult;
use scirs2_core::random::{rng, Rng, RngExt};
use std::collections::HashMap;

/// Q-Learning optimizer for optimization problems
#[derive(Debug, Clone)]
pub struct QLearningOptimizer {
    /// Configuration
    config: RLOptimizationConfig,
    /// Q-table (simplified state-action values)
    q_table: HashMap<String, f64>,
    /// Current exploration rate
    exploration_rate: f64,
    /// Best solution found
    best_params: Array1<f64>,
    /// Best objective value
    best_objective: f64,
}

impl QLearningOptimizer {
    /// Create new Q-learning optimizer
    pub fn new(config: RLOptimizationConfig, numparams: usize) -> Self {
        let exploration_rate = config.exploration_rate;
        Self {
            config,
            q_table: HashMap::new(),
            exploration_rate,
            best_params: Array1::zeros(numparams),
            best_objective: f64::INFINITY,
        }
    }

    /// Convert state-action pair to string key
    fn state_action_key(&self, state: &OptimizationState, action: &OptimizationAction) -> String {
        // Simplified state representation
        let obj_bucket = (state.objective_value * 10.0) as i32;
        let step_bucket = state.step / 10;
        let action_id = match action {
            OptimizationAction::GradientStep { .. } => 0,
            OptimizationAction::RandomPerturbation { .. } => 1,
            OptimizationAction::MomentumUpdate { .. } => 2,
            OptimizationAction::AdaptiveLearningRate { .. } => 3,
            OptimizationAction::ResetToBest => 4,
            OptimizationAction::Terminate => 5,
        };

        format!("{}_{}__{}", obj_bucket, step_bucket, action_id)
    }

    /// Get Q-value for state-action pair
    fn get_q_value(&self, state: &OptimizationState, action: &OptimizationAction) -> f64 {
        let key = self.state_action_key(state, action);
        *self.q_table.get(&key).unwrap_or(&0.0)
    }

    /// Update Q-value for state-action pair
    fn update_q_value(
        &mut self,
        state: &OptimizationState,
        action: &OptimizationAction,
        new_value: f64,
    ) {
        let key = self.state_action_key(state, action);
        self.q_table.insert(key, new_value);
    }

    /// Get all possible actions
    fn get_possible_actions(&self) -> Vec<OptimizationAction> {
        vec![
            OptimizationAction::GradientStep {
                learning_rate: 0.01,
            },
            OptimizationAction::RandomPerturbation { magnitude: 0.1 },
            OptimizationAction::MomentumUpdate { momentum: 0.9 },
            OptimizationAction::AdaptiveLearningRate { factor: 0.5 },
            OptimizationAction::ResetToBest,
            OptimizationAction::Terminate,
        ]
    }
}

impl RLOptimizer for QLearningOptimizer {
    fn config(&self) -> &RLOptimizationConfig {
        &self.config
    }

    fn select_action(&mut self, state: &OptimizationState) -> OptimizationAction {
        // Epsilon-greedy action selection
        if scirs2_core::random::rng().random_range(0.0..1.0) < self.exploration_rate {
            // Random action
            let actions = self.get_possible_actions();
            let idx = scirs2_core::random::rng().random_range(0..actions.len());
            actions[idx].clone()
        } else {
            // Greedy action
            let actions = self.get_possible_actions();
            let mut best_action = actions[0].clone();
            let mut best_q = self.get_q_value(state, &best_action);

            for action in &actions[1..] {
                let q_value = self.get_q_value(state, action);
                if q_value > best_q {
                    best_q = q_value;
                    best_action = action.clone();
                }
            }

            best_action
        }
    }

    fn update(&mut self, experience: &super::Experience) -> Result<(), OptimizeError> {
        // Q-learning update: Q(s,a) = Q(s,a) + α[r + γ max Q(s',a') - Q(s,a)]
        let current_q = self.get_q_value(&experience.state, &experience.action);

        let max_next_q = if experience.done {
            0.0
        } else {
            let actions = self.get_possible_actions();
            actions
                .iter()
                .map(|a| self.get_q_value(&experience.next_state, a))
                .fold(f64::NEG_INFINITY, f64::max)
        };

        let target = experience.reward + self.config.discount_factor * max_next_q;
        let new_q = current_q + self.config.learning_rate * (target - current_q);

        self.update_q_value(&experience.state, &experience.action, new_q);

        Ok(())
    }

    fn run_episode<F>(
        &mut self,
        objective: &F,
        initial_params: &ArrayView1<f64>,
    ) -> OptimizeResult<OptimizeResults<f64>>
    where
        F: Fn(&ArrayView1<f64>) -> f64,
    {
        let mut current_params = initial_params.to_owned();
        let mut current_state = utils::create_state(current_params.clone(), objective, 0, None);
        let mut momentum = Array1::zeros(initial_params.len());

        for step in 0..self.config.max_steps_per_episode {
            let action = self.select_action(&current_state);
            let new_params =
                utils::apply_action(&current_state, &action, &self.best_params, &mut momentum);
            let new_state =
                utils::create_state(new_params, objective, step + 1, Some(&current_state));

            // Simple reward: improvement in objective
            let reward = current_state.objective_value - new_state.objective_value;

            let experience = super::Experience {
                state: current_state.clone(),
                action: action.clone(),
                reward,
                next_state: new_state.clone(),
                done: utils::should_terminate(&new_state, self.config.max_steps_per_episode),
            };

            self.update(&experience)?;

            if new_state.objective_value < self.best_objective {
                self.best_objective = new_state.objective_value;
                self.best_params = new_state.parameters.clone();
            }

            current_state = new_state;
            current_params = current_state.parameters.clone();

            if utils::should_terminate(&current_state, self.config.max_steps_per_episode)
                || matches!(action, OptimizationAction::Terminate)
            {
                break;
            }
        }

        // Decay exploration rate
        self.exploration_rate = (self.exploration_rate * self.config.exploration_decay)
            .max(self.config.min_exploration_rate);

        Ok(OptimizeResults::<f64> {
            x: current_params,
            fun: current_state.objective_value,
            success: current_state.convergence_metrics.relative_objective_change < 1e-6,
            nit: current_state.step,
            message: "Q-learning episode completed".to_string(),
            jac: None,
            hess: None,
            constr: None,
            nfev: current_state.step,
            njev: 0,
            nhev: 0,
            maxcv: 0,
            status: if current_state.convergence_metrics.relative_objective_change < 1e-6 {
                0
            } else {
                1
            },
        })
    }

    fn train<F>(
        &mut self,
        objective: &F,
        initial_params: &ArrayView1<f64>,
    ) -> OptimizeResult<OptimizeResults<f64>>
    where
        F: Fn(&ArrayView1<f64>) -> f64,
    {
        let mut best_result = OptimizeResults::<f64> {
            x: initial_params.to_owned(),
            fun: f64::INFINITY,
            success: false,
            nit: 0,
            nfev: 0,
            njev: 0,
            nhev: 0,
            maxcv: 0,
            status: 0,
            message: "Training not completed".to_string(),
            jac: None,
            hess: None,
            constr: None,
        };

        for _episode in 0..self.config.num_episodes {
            let result = self.run_episode(objective, initial_params)?;

            if result.fun < best_result.fun {
                best_result = result;
            }
        }

        best_result.x = self.best_params.clone();
        best_result.fun = self.best_objective;
        best_result.message = "Q-learning training completed".to_string();

        Ok(best_result)
    }

    fn reset(&mut self) {
        self.q_table.clear();
        self.exploration_rate = self.config.exploration_rate;
        self.best_objective = f64::INFINITY;
        self.best_params.fill(0.0);
    }
}

#[allow(dead_code)]
pub fn placeholder() {}
