projectfullname = SDL_sound
projectshortname = SDL_sound
incsubdir = include/SDL3_sound
wikisubdir = SDL3_sound
readmesubdir = docs
apiprefixregex = (Sound_|SOUND_|SDL_SOUND_)
mainincludefname = SDL3_sound/SDL_sound.h
versionfname = include/SDL3_sound/SDL_sound.h
versionmajorregex = \A\#define\s+SDL_SOUND_MAJOR_VERSION\s+(\d+)\Z
versionminorregex = \A\#define\s+SDL_SOUND_MINOR_VERSION\s+(\d+)\Z
versionmicroregex = \A\#define\s+SDL_SOUND_MICRO_VERSION\s+(\d+)\Z
selectheaderregex = \ASDL_sound\.h\Z
projecturl = https://icculus.org/SDL_sound/
wikiurl = https://wiki.libsdl.org/SDL3_sound
bugreporturl = https://github.com/icculus/SDL_sound/issues/new
warn_about_missing = 0
wikipreamble = (This function is part of SDL_sound, a separate library from SDL.)
wikiheaderfiletext = Defined in [<SDL3_sound/%fname%>](https://github.com/icculus/SDL_sound/blob/main/include/SDL3_sound/%fname%)
manpageheaderfiletext = Defined in SDL3_sound/%fname%
quickrefenabled = 1
quickreftitle = SDL3_sound API Quick Reference
quickrefurl = https://icculus.org/SDL_sound/
quickrefdesc = The latest version of this document can be found at https://wiki.libsdl.org/SDL3_sound/QuickReference
