//! SKLB skeleton files.
//!
//! A `.sklb` file is a thin envelope around a Havok binary payload. The
//! header locates the Havok data; everything from [`Sklb::havok_offset`]
//! onward is an opaque Havok binary stream that animation engines interpret
//! directly.

mod header;

pub use header::{Sklb, SklbVersion};
