File System API - SGE Documentation

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# File System API

SGE provides functions to interact with the file system that integrate with the engine’s `async` system, so that you can read/write to files in the background, while showing a loading screen for the user. This includes functions for loading resources like textures, where the image decoding will be done on another thread.

See: FS module

See also: `/examples/async_asset_loading.rs`