#![doc(
  html_logo_url = "https://raw.githubusercontent.com/kane50613/takumi/master/assets/images/takumi.svg",
  html_favicon_url = "https://raw.githubusercontent.com/kane50613/takumi/master/assets/images/takumi.svg"
)]
#![deny(
  missing_docs,
  clippy::unwrap_used,
  clippy::expect_used,
  clippy::panic,
  clippy::all,
  clippy::redundant_closure_for_method_calls
)]
#![allow(
  clippy::module_name_repetitions,
  clippy::missing_errors_doc,
  clippy::missing_panics_doc,
  clippy::use_self,
  clippy::doc_markdown,
  clippy::must_use_candidate,
  clippy::missing_const_for_fn
)]

//! Takumi is a library with different parts to render your React components to images. This crate contains the core logic for layout, rendering.
//!
//! Checkout the [Quick Start](https://takumi.kane.tw/docs) if you are looking for napi-rs / WASM bindings.
//!
//! # Example
//!
//! ```rust
//! use takumi::{
//!   layout::{
//!     node::{ContainerNode, TextNode, NodeKind, Node},
//!     Viewport,
//!     style::Style,
//!   },
//!   rendering::{render, RenderOptionsBuilder},
//!   GlobalContext,
//! };
//!
//! // Create a node tree with `ContainerNode` and `TextNode`
//! let mut node = NodeKind::Container(ContainerNode {
//!   children: Some(Box::from([
//!     NodeKind::Text(TextNode {
//!       text: "Hello, world!".to_string(),
//!       style: None, // Construct with `StyleBuilder`
//!       tw: None, // Tailwind properties
//!       preset: None,
//!     }),
//!   ])),
//!   preset: None,
//!   style: None,
//!   tw: None, // Tailwind properties
//! });
//!
//! // Create a context for storing resources, font caches.
//! // You should reuse the context to speed up the rendering.
//! let mut global = GlobalContext::default();
//!
//! // Load fonts
//! global.font_context.load_and_store(include_bytes!("../../assets/fonts/geist/Geist[wght].woff2"), None, None);
//!
//! // Create a viewport
//! let viewport = Viewport::new(Some(1200), Some(630));
//!
//! // Create render options
//! let options = RenderOptionsBuilder::default()
//!   .viewport(viewport)
//!   .node(node)
//!   .global(&global)
//!   .build()
//!   .unwrap();
//!
//! // Render the layout to an `RgbaImage`
//! let image = render(options).unwrap();
//! ```
//!
//! # Feature Flags
//!
//! - `woff2`: Enable WOFF2 font support.
//! - `woff`: Enable WOFF font support.
//! - `svg`: Enable SVG support.
//! - `rayon`: Enable rayon support.
//!
//! # Credits
//!
//! Takumi wouldn't be possible without the following works:
//!
//! - [taffy](https://github.com/DioxusLabs/taffy) for the flex & grid layout.
//! - [image](https://github.com/image-rs/image) for the image processing.
//! - [parley](https://github.com/linebender/parley) for text layout.
//! - [swash](https://github.com/linebender/swash) for font shaping.
//! - [wuff](https://github.com/nicoburns/wuff) for woff/woff2 decompression.
//! - [resvg](https://github.com/linebender/resvg) for SVG parsing & rasterization.

/// Layout related modules, including the node tree, style parsing, and layout calculation.
pub mod layout;

/// Rendering related modules, including the image renderer, canvas operations.
pub mod rendering;

/// Error handling types and utilities.
pub mod error;
/// External resource management (fonts, images)
pub mod resources;

use std::collections::{HashMap, HashSet};

pub use error::{Result, TakumiError as Error};

pub use image;
pub use parley;
pub use taffy;
use xxhash_rust::xxh3::Xxh3DefaultBuilder;

use crate::resources::{font::FontContext, image::PersistentImageStore};

/// The main context for image rendering.
///
/// This struct holds all the necessary state for rendering images, including
/// font management, image storage, and debug options.
#[derive(Default)]
pub struct GlobalContext {
  /// The font context for text rendering
  pub font_context: FontContext,
  /// The image store for persisting contents
  pub persistent_image_store: PersistentImageStore,
}

/// Type alias for HashSet using XXH3 hasher
pub(crate) type Xxh3HashSet<T> = HashSet<T, Xxh3DefaultBuilder>;

pub(crate) type Xxh3HashMap<K, V> = HashMap<K, V, Xxh3DefaultBuilder>;
