v0.4.1 (23/10/2024) :
  - Fixed background/foreground tileset issues
  - prepend sequences names with varname
  - Only generate sequences when they are actually used (for easier multibank
	level management)
  - Added postfix to sequences
  - New optimization: cut tilset to match sequences + prefix or postfix
  - Added ignore parameter to sequences
  - Fixed order issue with tiles order (only real background tilesets come
	first)
  - Added force_left_to_right_order option 
  - Forbid immediate mode when mirroring is used
  - Fixed vertical mirroring feature

v0.4.0 (30/06/2024) :
  - Added support for fake tiles, in order to minimize the number of actual
	tiles
  - Added optional prefix to sequences
  - Added name, generate, bank and holeydma for sequences (for easier bankswitching management)
  - For lonely and consecutive tiles, automatically switch to immediate mode
  - Introduced pregeneration of immediate sequences
  - Better tileset optimizations (look for a tileet within existing stored
	tilesets)
  - Accepts tile numbers as sequences
  - Aliases work group by group, not just tile by tile
  - Fixed a bug with tiled image width not matching the actual image width

v0.3.7 (06/28/2024) :
  - Refactored code to better mix immediate & tiled modes
  - Better tileset optimization
  - Changed default maxsize (to 31 and 15 depending on tile widthsize (to 31
	and 15 depending on tile width. Assumes 160A/320A modes)

v0.3.6 (06/20/2024) :
  - Solved some bugs with background & aliases 

v0.3.5 (03/12/2024) :
  - Implemented immediate mode sparse tiling code generation

v0.3.4 (03/11/2024) :
  - Set limit to 16 to tileset size (each tile can be 2 bytes wide)
  - Implemented 8x8 tiles support

v0.3.3 (10/27/2023) :
  - Added limit of 31 to tileset size 
  - Added mirror option for sprites (only vertical at the moment)

v0.3.2 (10/09/2023) :
  - Added background keyword support
  - Changed generated table name

v0.3.1 (09/28/2023) :
  - Added bank code generation 

v0.3 (09/08/2023) :
  - Big bug correction when width != height
  - Modified code generation for sparse tiling in order to support up to 256 high maps
  - Added more tiles compression

v0.2 :
  - Added sparse tiling support

v0.1 :
  - tmx loading support
